awesome demo. :D
First of all bugs i found:
1.the cutscene with merrik in after the meeting goes wrong replays if you enter the building again. Use control self switches instead to stop scene from restarting.
2.The curtains picture remains after the concert until you enter the elevator. Just make sure to close picture before teleporting player to another area.
3.BGS (heartbeat i think it was) from LW patient room in first building continues when entering the previous room again.
4. Need to make sure that some items are not usable in battle like concert tickets. For some reason i chose to use that instead of the tonic. Luckily the boss was meant to win, phew :p
Anyways, like i've already said the demo is awesome. things that stand out:
1. Great NPC interaction. (although some npc's in the queue to the concert had blank messages). I liked the cashew guy :p
2. massive amounts of info. Seriously, the amount of background info of the world and characters is ace.
3.visuals. From artwork to sprite work, all good ^_^. The player battlers are a bit too big (something that i have a problem with in my game too). But the size doesnt really take away from the gameplay so its ok the way it is.
4.Bounty hunter capture process. I was surprised with this and it works pretty well. Only problem i can see is that it seems like you're not meant to be able to recapture the same monster again, which i was able to do on the bee monster in the city.
5. The dont pop minigame was cool, although the crystals dont shine and disappear on the second and onward trys.
6.City is well layed out and designed ^_^
Apart from the bugs i think it may be best to pace out the cutscenes a bit more and let the player do some things, like even moving to a desk instead of having a player to watch it, so that it keeps there attention on the storyline as the first cutscene/ intro was a little long. Also, in the intro scene for some reason i found it hard to make out who was talking until the lord (that gets attacked) moved. There were a few spelling mistakes like "migh" instead of "might". Cant remember any more atm though.
prologue was pretty cool, nice use of the pictures there :D Same goes for the credits.
Oh, the ending to the demo was a perfect place to end it.
And huge thanks for mentioning me in the credits
The demo took me, i think, 1 hour and around 10 mins. I did what i could, but i wasnt able to buy the girl in the hospital a toy.