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Anyway to have events on top of events?

I'm trying to do a battle with "death" that once you turn on the lights everything get's brights and death vanishes. Now, hitting the lights would mean that the death event would vanish and the darkness in the whole room (multiple events) would as well. However....I can't put death and darkness on the same part so there will always be a light square where death starts. Now, I know rthe darkness can be phasing so they don't stop death from moving but how do I make it so that Death starts on a dark area instead of light which hurts him?

the battle goes so that you can't see the walls thanks to the darkness and you have to find a way to the light. 2nd round goes where you are invisible instead.
 
Easiest solution would be to have Death start as a blank event, move it right using Set Move Route or so and change graphic to the actual Death character. You'll have to add some sort of animation when Death appears to disguise the Change Graphic Though, or do it with the screen faded out and before it fades in.
 
hmm....so have one of the tiles that phaze outside the walls and then just have it move over? that culd work...or should I just have the light and dark be seperate rooms all together and just warp em?

Anyways, I'm using Nears ABS2 battle system.
 

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