#==============================================================================
# * Anti-RGSSAD Extractor 1.02 Project
#==============================================================================
#ABCDEFGHIJKLMOpQRSTuVWXYZABCDEFGHIJKLMOPQRStUVWXYZABCDEFGHIJKLMoPQRSTUVWXYZABC
#BCDeFGHIJKlMOPqRSTuVWXYZABCDeFGHIJKlMOPQRSTUVWXYZABCDeFGHIJKLMOPQRSTUVWXYZABCA
#CDeFGHIJKLMOPQRSTUVWXYZABCDeFGHIJKLMOPQRstUVWXYZABCDEFGHIJKLMoPQRSTUVWXYZABCAB
#DEFGHIJKLMOPQRSTUVWXYZABCDEFGHIJKLMOPQRSTUVWXYZABCDEFGHIJKLMOPQRSTUVWXYZABCABC
[...]
Looks like something is going on your nerves?
Anyway, the savegame encryption is worthless too, because your key is visible as plaintext
in memory (Save_Seed = 132456798)... not to say that it would be better if it was "encrypted"
in memory, just mentioning that it will always be trivial to break security through obscurity.
Also this makes it harder to run games in your non-Microsoft operating systems of choice
without decrypting (different PE packer?) so I'd appreciate if you just stopped it...
Apart from that, no I did not use your tool, but if it can be "defeated" (without writing your
own rgss implementation which uses a wholly different encryption) then you're not doing
it right.