Authors: game_guy
Version: 1.0
Type: Misc Add-on
Key Term: Misc Add-on
Introduction
Want to reduce or increase the size of certain animations? Don't wanna go through all the tedious work to do it in the database? This script can resize any animation for you.
Features
- Increase animation size
- Decrease animation size
- Use only on specific animations
- Use custom size value
Screenshots
N/A
Demo
N/A
Script
Code:
#===============================================================================
# Animation Resizer
# Author game_guy
# Version 1.0
#-------------------------------------------------------------------------------
# Intro:
# Want to reduce or increase the size of certain animations? Don't wanna go
# through all the tedious work to do it in the database? This script
# can resize any animation for you.
#
# Features:
# Increase animation size
# Decrease animation size
# Use only on specific animations
# Use custom size value
#
# Instructions:
# Note the animations also resize on events.
# Go down to config below.
# Default_Increase - This is the default amount that is used to resize an
# animation that isn't configured.
# Configure Sizes - This is the config for setting up sizes for specific
# animations only. If an animation isn't defined here then it uses
# Default_Increase
#
# Don't want an animation resized on events? Simply use the following
# $game_system.anim_event = false
# Set it to true to have animations resized on events.
#
# Compatibility:
# Not tested with SDK.
# Should work where ever an animation is used.
#
# Credits:
# game_guy ~ For making it
# Jek ~ For requesting it
#===============================================================================
module GGHAN
#==============================================
# Config
#==============================================
# Default animation increase/decrease
# Positive values = increase
# Negative values = decrease
Default_Increase = 0
def self.zoom(id)
case id
#========================
# Configure Sizes
# Do:
# when animation_id then return resize_amount_in_percent
# Example:
# when 67 then return 300
# It increases the animation by 300 percent
# Use negative values to decrease an animation.
#
# Note: When decreasing an animation size it can
# only decrease it as much as possible before making
# the animation dissappear.
#========================
when 67 then return 300
when 1 then return -90
end
return 0
end
#==============================================
# End Config
#==============================================
end
class Game_System
attr_accessor :anim_event
attr_accessor :is_event
alias gg_init_anim_resize_lat initialize
def initialize
@anim_event = true
@is_event = false
gg_init_anim_resize_lat
end
end
module RPG
class Sprite < ::Sprite
def animation_set_sprites(sprites, cell_data, position)
for i in 0..15
sprite = sprites[i]
pattern = cell_data[i, 0]
if sprite == nil or pattern == nil or pattern == -1
sprite.visible = false if sprite != nil
next
end
sprite.visible = true
sprite.src_rect.set(pattern % 5 * 192, pattern / 5 * 192, 192, 192)
if position == 3
if self.viewport != nil
sprite.x = self.viewport.rect.width / 2
sprite.y = self.viewport.rect.height - 160
else
sprite.x = 320
sprite.y = 240
end
else
sprite.x = self.x - self.ox + self.src_rect.width / 2
sprite.y = self.y - self.oy + self.src_rect.height / 2
sprite.y -= self.src_rect.height / 4 if position == 0
sprite.y += self.src_rect.height / 4 if position == 2
end
sprite.x += cell_data[i, 1]
sprite.y += cell_data[i, 2]
sprite.z = 2000
sprite.ox = 96
sprite.oy = 96
if $scene.is_a?(Scene_Map) && $game_system.anim_event
zoom = GGHAN.zoom(@_animation.id)
if zoom < 0
c = -zoom
if cell_data[i, 3] <= c
c = cell_data[i, 3] - 1
cc = cell_data[i, 3] - c
#p cc.to_s + " IF " + cell_data[i, 3].to_s
else
cc = cell_data[i, 3] - c
#p cc.to_s + " ELSE " + cell_data[i, 3].to_s
end
else
cc = cell_data[i, 3] + zoom
end
sprite.zoom_x = cc / 100.0
sprite.zoom_y = cc / 100.0
elsif $scene.is_a?(Scene_Map) && !$game_system.anim_event
cc = cell_data[i, 3]
sprite.zoom_x = cc / 100.0
sprite.zoom_y = cc / 100.0
elsif $scene.is_a?(Scene_Battle)
zoom = GGHAN.zoom(@_animation.id)
cc = cell_data[i, 3] + zoom
sprite.zoom_x = cc / 100.0
sprite.zoom_y = cc / 100.0
end
sprite.angle = cell_data[i, 4]
sprite.mirror = (cell_data[i, 5] == 1)
sprite.opacity = cell_data[i, 6] * self.opacity / 255.0
sprite.blend_type = cell_data[i, 7]
end
end
end
end
Instructions
In the script.
Probably place below everything and above main.
Read all instructions carefully.
Compatibility
Not tested with SDK.
Credits and Thanks
- game_guy ~ For making it
- Jek ~ For requesting it
Author's Notes
Enjoy!