Animation delay for all target spells.
Detailed Description:
If you have played most final fantasy games you'll understand what I mean, when you target a spell for all enemies (one that shows a single animation over each enemy) you'll see that the animation doesn't play at the same time for all of them, it shows one, and waits a few moments before showing to the next one (around 0.3 secs)
Is there a way to do it with RPG maker XP?
By the way I'm using the SDK, and the advanced targetting script found in these forums.
I hope it's not too hard to do.
Thanks in advance!
Detailed Description:
If you have played most final fantasy games you'll understand what I mean, when you target a spell for all enemies (one that shows a single animation over each enemy) you'll see that the animation doesn't play at the same time for all of them, it shows one, and waits a few moments before showing to the next one (around 0.3 secs)
Is there a way to do it with RPG maker XP?
By the way I'm using the SDK, and the advanced targetting script found in these forums.
I hope it's not too hard to do.
Thanks in advance!