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Animation delays for all target spells.

Animation delay for all target spells.
Detailed Description:
If you have played most final fantasy games you'll understand what I mean, when you target a spell for all enemies (one that shows a single animation over each enemy) you'll see that the animation doesn't play at the same time for all of them, it shows one, and waits a few moments before showing to the next one (around 0.3 secs)
Is there a way to do it with RPG maker XP?
By the way I'm using the SDK, and the advanced targetting script found in these forums.
I hope it's not too hard to do. :)
Thanks in advance!
 
Are we allowed to bump these topics?
I don't think this is really complicated, maybe I wasn't very clear in my opening post? I just want a script that delays the animations when played over more than one enemy, so it doesn't play over ALL of them at the same time, but one at a time...
this would be really helpful for my game :(
 

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