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Animating in Poccil's Starter Kit?

BD001

Member

How do you animate graphics, such as the battlers, the Characters, so that when they get brought in to a battle they are animated like in the handheld games? and the title screen too. how is that animated? ive looked in the notes section of the Starter kit, but am currently unable to find anything. my closest lead was the GifSprite, which i didnt even know how to use.
 
Gifs don't work.  You'll need a script for that, generally, although there is a no-script way of having some battler animation that I'll mention here:

Create animation frames showing the character attacking (or whatever).  Then create an animation that uses them, and assign that animation to the attacks of that character.  (Obviously, you'll be using Hide Target as part of that animation.) 

However, if you do this, you can't have, for example, weapons useable by more than one character-- every character has to have their own unique list of weapons, skills, etc. 

And it's a lot of work.
 

BD001

Member

i dont mean for individual attacks, i can do that, but i mean for when your battler comes into the battle, its animated, like in pkmn crystal, emarald and diamond\pearl
 

RpgMe

Member

Alrighty here is a set of "Animated Battlers"

http://i258.photobucket.com/albums/hh273/saynosin/2hf2k5g.png[/img]

As you can see they are seperated into frames. You will need a script to change the original battle system to display these frames as fighters on the battle screen.
Link to Script (Credit Minkoff)
http://www.rpgrevolution.com/forums/?showtopic=8147


You should be able to find battlers for the system here or on that site just look up minkoff battlers.

As for the title there are several ways to do this.
Here is an example of one way
http://www.rmxp.org/forums/index.php?topic=7758.0 (Credit Dargor)

Remember there are other ways you will just have to look for the different scripts and find one that suits your tastes. I hope that helps.

Note: Watch double posting. If you have something to add simply modify your original message.
 

RpgMe

Member

Gifs don't work in rmxp period lol The preferred format is PNG.

If you have to change the format of a graphic use a photo editing program and "Save As" Portable Network Graphic "PNG"
 

RpgMe

Member

This is just one example of a template used in the CBS by Minkoff
http://i258.photobucket.com/albums/hh273/saynosin/Template.jpg[/img]
As for the setup itself
THE GENERAL TEMPLATE POSES:
Pose #1 - READY (The battler is typically bobbing around)
Pose #2 - STRUCK (Shows him/her staggering backwards)
Pose #3 - CRITICAL (The battler is dangerouly low on health)
Pose #4 - BLOCK (The battler attempts to defend himself)
Pose #5 - RUSH! (The battler charges forward)
Pose #6 - RETREAT (The battler returns to formation)
Pose #7 - ATTACK (Shows the battler's melee attack move)
Pose #8 - ITEM (Shows the battler using an item or object)
Pose #9 - SKILL (Shows the battler... typically casting a spell)
Pose #10 - VICTORY (Shows the battler in a victory pose)
Pose #11 - DEFEAT (Shows a dead battler on the field)
 
Unless I'm mistaken, that would require an extra script that would play a series of frames just before the battle started. I don't think there is a script for that.

If you really wanted it you could perhaps try asking for it in the Script Requests section, provided you give enough details.
 

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