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animated title screen

i was wondering if there's a way to make an animated title screen in rpg maker....something similar to chrono triggers swinging pendulum or a link to the past how the sword sets in and makes the sheething sound? if so I'd like to know how this is possible. thank you for any feedback.
 

Anonymous

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Possible, but only with scripting. Moved to RGSS Support.

Basically what you need is many title screens, representing each frame of the animation. Then you show them one at a time in Scene_Title#update.

For example, my title screens are title1 through title10. I set title1 as my title screen in the database. Then I add this to #main, at or very near the top of the method:

Code:
  @index = 1

Then I add this to the #update method:

Code:
  if Graphics.frame_count % 10 # change the pic every 10 frames
    @index += 1 # add one to the index
    if @index == 11 # if the index is 11 (too high)
      @index = 1 # make the index 1 again (loop)
    end
    @sprite.bitmap = RPG::Cache.title("title" + @index.to_s) # show the next pic
  end
 
I have a suggestion in an animated title screen in your game, make the title screen itself a map. Using events, you can use animations, SEs, etc. like a normal map. Except it has the New Game, Shut down, Continue window on it...

YOu can use the script made by Yeyinde, the MAP FOR TITLE SCREEN script... Or, just disable the Scene_Title class!!! :D I think Punkid did a script that bypasses the Scene_Title data loading..... Then you can call the Scene_Title using the Call Script command like any other event command!
 
Do you think I can use an animated GIF as a title screen? I suppose it wouldn't be a title movie exactly, but I could make it like one by putting the sounds in the BGM. What do you think?
 
Hmm.. Using a gif as 640x480 in size is not recommended in the title screen of any RMXP game... It might be possible but no..

But using a portion like 50x50 pixels may be, but you need some more scripting for this...

(why use gifs when you can animate using events?)
 
I tryed this and its working just like i want it exept 1 thing its moveing to fast so i tryed to chance this
"if Graphics.frame_count % 10 # change the pic every 10 frames"
to
"if Graphics.frame_count % 100 # change the pic every 10 frames"
it dont work...
some help please


Sorry for my bad english
 

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