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Animated sequences? :O

This is my first post here. Ohmai. :D

Anyway, I'm a game design student at Art Institute, and growing up with sprite games and RPGs, I decided that I wanted to get down to making a game in RPG maker for myself. Although I really wanted to make a full 3-D game, I'm thinking that it might be more reasonable to do a sprite-based RPG.

But also, because i'm also studying animation, and because I love animated sequences in RPG games. I'm wondering if it's at all possible to import movie type files into the game? I didn't see anything for it in RPG XP, but I'm wondering if there's some other way that it might be possible. (maybe in the future? XD)
 
I dont think so.. you can probably convert the swf to avi.. but who knows there maybe some maverick bad ass punisher type of scripter that said.. "Man I want flash" ... so again my answer is an emphatic maybe, maybe not.
 
You can use this script:

Code:
class Scene_Movie
##Copy this into a new section of your game. 
##To play a file, move the avi file into a "movies" subdirectory (yourgame\data, 
##yourgame\graphics, yourgame\movies). 
##Then call "Scene_Movie.new(filename)" where filename is your movies actual filename
## (minus the .avi).         exp Scene_Movie.new("???")
## If you want to play multiple movies in a row 
##(for example before the game starts, maybe a "developed by", "produced by", "intro movie"
## set or something... Go to the "main" section of code and find the line "$scene = Scene_Title.new". 
##Just after that line add:
##CODE
##Scene_Movie.new("dev_by")
##Scene_Movie.new("pro_by")
##Scene_Movie.new("intro")
##$scene = Scene_Movie.new("intro",8,false)assuming the filename of the intro movie is "intro.avi" and it's 8 seconds long.
##class Scene_Movie
 def initialize(movie)
   @readini = Win32API.new 'kernel32', 'GetPrivateProfileStringA', %w(p p p p l p), 'l'
   @movie_name = Dir.getwd()+"\\Movies\\"+movie+".wmv"
   main
 end
 
 def main

   game_name = "\0" * 256
   @readini.call('Game','Title','',game_name,255,".\\Game.ini")
   game_name.delete!("\0")
   @wnd = Win32API.new('user32','FindWindowEx','%w(l,l,p,p)','L')
   @temp = @wnd.call(0,0,nil,game_name).to_s
   movie = Win32API.new('winmm','mciSendString','%w(p,p,l,l)','V')
   movie.call("open \""+@movie_name+"\" alias FILE style 1073741824 parent " + @temp.to_s,0,0,0)
   @message = Win32API.new('user32','SendMessage','%w(l,l,l,l)','V')
   
   @detector = Win32API.new('user32','GetSystemMetrics','%w(l)','L')
   @width = @detector.call(0)
   if @width == 640
     fullscreen
     Graphics.update
     sleep(1)
     Graphics.update
     sleep(1)
     Graphics.update
     sleep(1)
   end
   
   status = " " * 255
   movie.call("play FILE",0,0,0)
   loop do
    sleep(0.1)
    @message.call(@temp.to_i,11,0,0)
    Graphics.update
    @message.call(@temp.to_i,11,1,0)
    Input.update
    movie.call("status FILE mode",status,255,0)
    true_status = status.unpack("aaaa")
    if true_status.to_s != "play"
      break
    end
    if Input.trigger?(Input::B)
      Input.update
      break
    end
   end
   movie.call("close FILE",0,0,0)
   bail
 end
 
 def bail
   if @width == 640
     fullscreen
   end
  end
end

def fullscreen()
 
 $full.call(18,0,0,0)
 $full.call(13,0,0,0)
 $full.call(18,0,2,0)
 $full.call(13,0,2,0)
end
$full = Win32API.new('user32','keybd_event','%w(l,l,l,l)','')

I've used this a lot so if you have any questions let me know. Feel free to PM me. I'm not a scripter, but I can help you use this script.
 

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