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Dead Content Animal

Dead content awaiting restoration.
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It is 1450, 10 years before the events of Flower. You are stranded on a landshard where you must use the inhabitants to keep you alive. This means taking control of all animals, and using them to hunt, kill, and to create a force of nature to be reckoned with.
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You will try to stay alive as long as possible by
eating the carcusses of dead animals. Your hunger
is measured by the frequency of red flashes.
The faster the flashing, the hungrier you are. Once
you run out of food for yourself, you're dead.
The crystal looking thing is your food dispenser, keep
an eye on it, and keep your animals full, or they will
die.
Animals have 4 options: Attack, Collect Food, Mate,
and Upgrade.
Attack will have that animal attack your targetted
enemy. You can only target one enemy at a time.
Squirrels, Rabbits, Sheep, and Goats all eat plants.
Once a plant is completely eaten, it will turn opaque.
Rejuvinate it to gain food from it again.
Wolves, Tigers, and Oxen eat meat. This means
when you come upon a carcass, and you harvest it
for animals, each food collecting animal will gain food.
Bears eat both plants and meat, while Roosters eat
niether. Make sure you don't use rooster to collect
food, or you are wasting your time.
When mating, your animal will mate with every animal
of the same species. The more of the same species
mating, the better of a chance you have for birth.
Upgrading is straightforward, you turn an inferior
animal into something awesome. However, it is
rumoured there is one beast that is untameable.
You forget the lineup of animal in order, or want to
see how many animals you have, press "Q".
If you want to teleport back to your food dispenser,
press "W".
If you want to evolve 4 of the lowest group of
animals you own into one superior animal, press "A".
This has a cooldown.
If you want to devolve 1 of the highest group of
animals you own into an inferior animal, press "S".
This also has a cooldown.
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This was built by me starting at midnight, March 28, 2009, and ended development at March 29, 2009. There are no custom scripts, and all graphics are either RTP, made by me, Mack, or Sithjester. Enjoy the 24 hours of my hard work! (That means lots of events, kiddo.)
*April 1st, 2009- V1.1 is released.
-Better Title Screen
-Easier growback of bushes
-Fixed certain animation bugs
-Reduced evolve requirement from 4 to 3.
 
Played it. Nice idea, but I didn't know what the hell was happening half the time and the other half the time I was doing random stuff but confused as hell as to what was going on. I did read the info and stuff too, but it didn't explain enough.
 
Thanks for the swift replies :O. Make sure to play Flower v0.6 when it comes out on wednesday, if you like Animal. I am piled with work today, but any spare time I have will be put into making Animal a bit less confusing, more fluid, and easier to play. Cheers!
 
*April 1st, 2009- V1.1 is released.
-Better Title Screen
-Easier growback of bushes
-Fixed certain animation bugs
-Reduced evolve requirement from 4 to 3.


Thank for you patience, everyone. I hope you enjoy the game better now, and remember to post :< It really does make my day.
 
Oops :eek: damned download links breaking! I'll be updating the link as soon as I get my laptop back :x Please excuse the absence: I had my reasons.
 
Link is getting updated version of Animal, with intro to trilogy, explaining where this character you've been playing as has come from, and why the universe is in the state of turmoil that it is (or maybe you haven't noticed the shards of land across the sky in Flower? O_o)
 
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