It is 1450, 10 years before the events of Flower. You are stranded on a landshard where you must use the inhabitants to keep you alive. This means taking control of all animals, and using them to hunt, kill, and to create a force of nature to be reckoned with.
You will try to stay alive as long as possible by
eating the carcusses of dead animals. Your hunger
is measured by the frequency of red flashes.
The faster the flashing, the hungrier you are. Once
you run out of food for yourself, you're dead.
The crystal looking thing is your food dispenser, keep
an eye on it, and keep your animals full, or they will
die.
Animals have 4 options: Attack, Collect Food, Mate,
and Upgrade.
Attack will have that animal attack your targetted
enemy. You can only target one enemy at a time.
Squirrels, Rabbits, Sheep, and Goats all eat plants.
Once a plant is completely eaten, it will turn opaque.
Rejuvinate it to gain food from it again.
Wolves, Tigers, and Oxen eat meat. This means
when you come upon a carcass, and you harvest it
for animals, each food collecting animal will gain food.
Bears eat both plants and meat, while Roosters eat
niether. Make sure you don't use rooster to collect
food, or you are wasting your time.
When mating, your animal will mate with every animal
of the same species. The more of the same species
mating, the better of a chance you have for birth.
Upgrading is straightforward, you turn an inferior
animal into something awesome. However, it is
rumoured there is one beast that is untameable.
You forget the lineup of animal in order, or want to
see how many animals you have, press "Q".
If you want to teleport back to your food dispenser,
press "W".
If you want to evolve 4 of the lowest group of
animals you own into one superior animal, press "A".
This has a cooldown.
If you want to devolve 1 of the highest group of
animals you own into an inferior animal, press "S".
This also has a cooldown.
eating the carcusses of dead animals. Your hunger
is measured by the frequency of red flashes.
The faster the flashing, the hungrier you are. Once
you run out of food for yourself, you're dead.
The crystal looking thing is your food dispenser, keep
an eye on it, and keep your animals full, or they will
die.
Animals have 4 options: Attack, Collect Food, Mate,
and Upgrade.
Attack will have that animal attack your targetted
enemy. You can only target one enemy at a time.
Squirrels, Rabbits, Sheep, and Goats all eat plants.
Once a plant is completely eaten, it will turn opaque.
Rejuvinate it to gain food from it again.
Wolves, Tigers, and Oxen eat meat. This means
when you come upon a carcass, and you harvest it
for animals, each food collecting animal will gain food.
Bears eat both plants and meat, while Roosters eat
niether. Make sure you don't use rooster to collect
food, or you are wasting your time.
When mating, your animal will mate with every animal
of the same species. The more of the same species
mating, the better of a chance you have for birth.
Upgrading is straightforward, you turn an inferior
animal into something awesome. However, it is
rumoured there is one beast that is untameable.
You forget the lineup of animal in order, or want to
see how many animals you have, press "Q".
If you want to teleport back to your food dispenser,
press "W".
If you want to evolve 4 of the lowest group of
animals you own into one superior animal, press "A".
This has a cooldown.
If you want to devolve 1 of the highest group of
animals you own into an inferior animal, press "S".
This also has a cooldown.
This was built by me starting at midnight, March 28, 2009, and ended development at March 29, 2009. There are no custom scripts, and all graphics are either RTP, made by me, Mack, or Sithjester. Enjoy the 24 hours of my hard work! (That means lots of events, kiddo.)
*April 1st, 2009- V1.1 is released.
-Better Title Screen
-Easier growback of bushes
-Fixed certain animation bugs
-Reduced evolve requirement from 4 to 3.
*April 1st, 2009- V1.1 is released.
-Better Title Screen
-Easier growback of bushes
-Fixed certain animation bugs
-Reduced evolve requirement from 4 to 3.