Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.
For every transport player event on that map, use a command Erase Picture #__ before the transport command. Or just have the command on the other maps that the player will be transported to as a parallel process, followed by Erase Event.
Ha ha. Everybody listen to Reives! He know's what he's talking about, probably better than I do. :P
Also, just a reminder that you need separate X,Y screen coordinates for each light. So if you want to have a lot of lights in a room, prepare for a lot of variables!
Good tutorial. It worked out quite well (not using it, but the battle vs pictures was always won by the pictures, not this time though)
Apologies, I didn't even notice that this thread was from may 2007 O.o
Blue Lake: I'm not sure how it would mess your game up. Maybe you're using another tutorial to do with pictures? PM me and maybe I could help. :D
Windu: Glad you liked it.
Thanks,
Angelman
PS: Acera: I already recieved an infraction for this some time ago and I am using the legal version of RMXP now. I didn't see the reasoning in uploading all the pictures again, since they still provide the basic concept of the tutorial. Thank you for your concern, though.