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And Yet It Moves

e

Sponsor

And Yet It Moves is an amazing puzzle/platformer game in the same vein as Braid; whilst it's a fairly short game, it brings innovation to the platformer genre.

You control a 2D, papier-mâcher character whose sole goal is to complete each level. The levels (at least, in the demo) are short and simple, but require some thinking. Nothing especially hard, though I've only played the first two levels.

It's not on par with Braid in terms of totality, that is, the feeling you get from Braid that every tiny bit is designed and given a lot of thought so as to make the game feel complete in every aspect, but its gameplay is very interesting. Whereas in Braid you manipulate time, in AYIM you manipulate gravity. You must complete puzzles and levels by rotating your screen, hereby manipulating gravity, or the gravity orientation vector to do so, all the while controlling your speed and momentum (which are kept and increased during rotations as you fall).

It's definitely not a groundbreaking game, but it's another good example of how you can effectively redesign the platformer genre to produce interesting games.

http://www.youtube.com/watch?v=DTXrkGFXi8ghttp://www.youtube.com/watch?v=1QLp7q18iZk

P.S.: Before anyone complains, this is nowhere as good as Braid; I was simply comparing it because it also innovates in terms of gameplay in the same way Braid did for the platformer genre; in all other aspects, it is nowhere as good or complete as Braid.
 
braid was the only thing in history to go up its own ass and suck its own cock at the same time. this game looks like it might be cool tho - i been seeing it on the steam website. just watching the videos, it kinda reminds me of the psp game 'crush' - except on a 2d plane.
 

e

Sponsor

There's a demo available at Greenhouse for both Windows and OSX. It's fun, but it's really short (2 or 3 levels).
 

Jason

Awesome Bro

Cruelty":2ctvqdm5 said:
braid was the only thing in history to go up its own ass and suck its own cock at the same time.

Finer words could not be said.

I'm downloading this game now, gonna check it out and I'll post back when I've got enough to say about it.

Okay, I've played it, and... WOW.

This is definately one of the strangest games I've encountered (Adds it to pile), the first thing I noticed were the graphics, they're actually really nice and I like the style, it pulls it off well. I aenjoyed the fact that while falling, if you rotate, you keep momentum, which means you could make yourself go amazingly fast, and slam yourself into a wall for the laugh, heh. As you said, the puzzles on the demo levels are pretty easy, however they were quite entertaining and I wanted to play more of it !

I think this is a game I'll be buying, when I can be arsed to find my credit card...
 

Jason

Awesome Bro

∫∆µ":2d86v7dc said:
Is it worth it? I wasn't too sure about it considering the level of difficulty of the demo.

Hmm, well it depends, I mean, it's short, although some levels are really irritating (A level called: A Horny Pet, it has a hamster with horns...), although some of the puzzles get pretty fun (You have to lure the hamster into a series of walls and barriers, and you can ride on it, lol...) and there's an Achievement system with it, so that can keep you occupied. You can also go into it's directory and edit the skins, I've got rocks with smiley faces cause I was just testing it, lol. There's also a competition mode where you can compete with other peoples ghost and time to try and get the quickest and appear on leaderboards, although I haven't used that feature yet, lol.

But overall, yeah, it's worth it, although you'll most likely complete it in one sitting (Give yourself 3-4 hours, more if you want the achievements), but hey, look at games such as Mirrors Edge, that's a 5 hour game, lol.

So I'd say go for it and buy it, however, if you're wanting a long game, this isn't right for you, if you're not bothered and just want it for the puzzles etc, get it.
 

e

Sponsor

So I ended up buying it; the competition mode (ghost and all) is really cool. Some puzzles so far are a bit frustrating, but that's mostly because I tend to forget its a platformer: I rely way too much on just turning the screen and playing with the gravity and sometimes forget I can just jump over or shit. Figures.

Really cool stuff though so far. Achievements are fun too, but some of them (i.e.: Frozen) seem tacked on for the "hardcore" (whatever that means) gamer.
 

Jason

Awesome Bro

Yeah I agree, I mean, I've only just this morning gotten the one for doing a 360 degree swing, it's so bloody hard to do !

And yeah, I've been trying to get that Frozen achievement, it's hard, lol, and I think "hardcore" means experienced players will find it challenging too... To the rest of the forum;

The Frozen achievement is basically; you have to get from one side of the level to the other without moving, you have to tilt the screen to get around the level, which may seem easy, but when you're picking up so much speed and try to land, KERSPLAT !

Also, there's achievements for dying 1000 times, finding all deaths in one sit through (Without leaving the game), and for playing for 3:30 without leaving the game, heh.

But yeah, overall it's a really fun game, and if you love getting achievements *cough*Scorewhore*cough*, or are the competitive type (You can race other peoples ghosts, lol), then this game may very well just suit you.
 
i tried it, and maybe i'm just too damn picky, but this game is way cooler to watch than it is to play. it's a really neat concept, and i don't think it's a bad game at all... but it's just not too fun to me. i think i might try that 'frozen' thing. it really doesn't seem too hard, but i won't dismiss your commentary on it @_@ you break from the smallest bit of momentum
 

e

Sponsor

Well I did Frozen in one try on the first level.

So I've completed the game; it's lots of fun, but it's repetitive. Don't get me wrong, the concept is really cool, but all the challenges basically boil down to: make something eat/move, use level props (i.e.: swing) or just use gravity. At the end it gets repetitive.

It's a nice game, but it would've been nice to see some "harder" challenges; I didn't get one "ok wtf" moment, I pretty much always knew what to do. Not as satisfying for me.
 

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