Ancients Forgotten is the first game I started as soon as I bought RMXP, over a year ago. I had worked with rm2k3 for years beforehand and really got into game-making. Along with Blender, a 3D modelling program, I decided to combine the two a bit and incorporate some spiffy graphics as tilesets, battle animations, the world map, and that title page up there. :P
I'm out of town this weekend, but will be working on some graphics, and a tileset with Blender. Hopefully it will turn out ok, and sometime next week this game will be ready for beta testing! I'll play it through myself first of course to work out the major bugs, but I will need a few people to note the little bugs I miss.
Ok, enough of the boring background, here's the game info!
Plot (in a vague, non-spoilery way)
A group of bandits, on an ordinary raid, discover a secret meant to be edited out of the history books. Following the directions, Durgas, a demon that was sealed away fifty years ago, is awakened. Gilden, an elder that was part of the sealing away of Durgas, has lost his wife to the bandits, but something begins to trouble him even more. When a mine is overcome with monsters, Graham of the Bristendil army goes to investigate. Deep in the mine, he discovers that the miners were not the first people to ever go into the cave. The secrets of the ancients begin to be discovered, and learning about this forgotten past is crucial to defeating Durgas, as well as the greater evil that has been awakened... the one that originally created Durgas with the arcane knowledge of the ancients' power.
(I hate writing plot summaries. Everybody wants em', but it's hard not to ruin the game with em'. :P)
Characters
Graham:
A commander in the Bristendil army. A young man in his early 20's, he advances his battle skill from not only swordsmanship to alchemy as well, following the advice of his teacher, the alchemist Tomar.
Tomar:
Head alchemist of Bristendil. Is always looking for new ingredients and new spells to create and teach to his students.
Gregory:
The long-standing commander in the Bristendil army. By rank, Gregory and Graham are equals, but Gregory generally has authority due to years.
Vliro:
Leader of the bandits. Greedy, hungry for power, and doesn't mind killing to get what he wants. When he finds the hidden secrets of the seal of Durgas, he is unable to resist the urge to gain enormous power.
Haskir:
A new recruit in the bandits, a young man in his upper teens. Was desperate for money and needed a job so desperately that he joined Vliro and his gang, but didn't know what kind of a mess he would be caught up in. He has very nimble hands, however, and makes a great thief.
Much more characters, several of which will be in later chapters.
Screenshots:
World Map:
Features/Script Edits/Other notes:
Custom World Map with a cursor pointer thingy, kinda like "FF Tactics" or "Super Mario RPG"
Alchemy System like in "Secret of Evermore"
First Strike/Back Attack/See the enemies on the map system, like Lufia II. (Or the Research Dungeon, if you played that game of mine)
Several minor changes have been made to the menus and to the default battle system.
Several sprite recolors, tileset edits, icon edits, other little stuff.
Most battle animations are custom made with Blender.
The font and windowskin are also custom.
Credits:
Enterbrain
The Blender Foundation
vgmusic
Chapter 1 should be 1-2 hours long, with the entire game having 3-4 chapters (if I ever finish it. That depends on what kind of response this chapter gets. )
Thank you for reading!