Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

An odd problem with Minkoff's Animated Battlers

I'm having something very strange happen with my battlers.
For mine, I have 16 different poses with 8 frames each.
Now I've set up in the script that all my characters will be using 16 poses and 8 frames with the frame rate being 8 (this is basically layed out like the default  which is 11 poses, 4 frames, 4 frame rate)

Everything seems to be working fine except for some reason, when a character gets hit, it doesn't show their struck pose. It just keeps either their ready pose or blocking pose.

I looked in my script and I have the correct pose chosen for the struck pose, but it still doesn't work. :mad:

Does anyone know what could be wrong? ???
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top