flowerthief
Member
I'll bet other people have had this problem before, but since I couldn't find it in the archives...
I have a parallel process (common event) running that handles the game clock. At set times it will bring up a message that reads "It's the end of the day." When that message comes up, the player clears it by hitting enter on the keyboard, just the same as he would for any message. Immediately afterwards, if the player character's sprite is facing a door, another character, or any other event that activates by action button, that event will trigger just as if the enter key had been pressed again!
Does anybody have any idea what could possibly be wrong and how to fix it?
I have a parallel process (common event) running that handles the game clock. At set times it will bring up a message that reads "It's the end of the day." When that message comes up, the player clears it by hitting enter on the keyboard, just the same as he would for any message. Immediately afterwards, if the player character's sprite is facing a door, another character, or any other event that activates by action button, that event will trigger just as if the enter key had been pressed again!
Does anybody have any idea what could possibly be wrong and how to fix it?