Could someone make it so if a certain actor chooses attack a submenu comes up with choices of three skills, the skills will be 0 sp, so showing sp is not neccecary.
I would guess you would have to go to the attack choice bit, and put
with scene_attackmenu bieng some edit of scene_skill, with its own window if neccecary.
oh, and this might be important:
Im using the BoF cbs, which I can give you because of the hacker. -_-.
I would guess you would have to go to the attack choice bit, and put
Code:
if game_actor[i] = x
scene = scene_attackmenu
end
with scene_attackmenu bieng some edit of scene_skill, with its own window if neccecary.
oh, and this might be important:
Im using the BoF cbs, which I can give you because of the hacker. -_-.