Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

An artist cries out for help!

Neige

Member

Hey all, I'm wondering if anyone is willing to help me out with some scripting... I would like to know if anyone could possibly help create a look like this for messages:

http://s37.photobucket.com/albums/e57/k ... e-this.jpg[/IMG]

Not this exactly but, something close, so please if someone might help, I have literally no knowledge of scripting (gamewise) and need help with the programming end.
 

khmp

Sponsor

Well from what I know it seems feasible. The poster board texture though. To get it to look that nice and crisp you might end up using an actual picture instead of a standard window w/ a window skin applied. Same for how you displayed the Ian's name. The shadow effect I'd imagine is done just like the text shadow/stroke technique. But I'm not sure on few things. Like is it possible to draw text on a picture. The shadowing that occurs over Scene_Map.

You'll need to borrow the intelligence of a more knowledgeable scripter.

Good Luck in any case! :D
 
I do something like this in my game (see the project link in my signature).

If you want, send me your graphics and I can try to put together a script/open project demo for you.
 

Neige

Member

You would? Awesome, I will see if I can make a better mock up. (I sorta rush picked the text) I would also like to know (pushing it I'm sure) if it would be possible to do an FFT sort of text, where each letter makes a noise when put up. If you would like the full size paper pic I can offer that up too (for use/help whatever).

To Sabo: It's easier but I would like to try to make the game different from the Default RMXP as I can. For the battles I'm doing something very different (that doesn't involve scripting but ...hey)

Source files:
---------------------
Paper: http://hem.bredband.net/notum/old_paper.jpg (tell me if you would like me to post edited paper)
Character: http://s37.photobucket.com/albums/e...s RPG/?action=view&current=convo-Ian-norm.png (this is my character, please do not use)
 

Neige

Member

But there's no custom text, and I'm not sure it can do what I'm looking for. (From what I saw). I'm looking for something specific, I'm not knocking his/her script, it was VERY impressive but I would like something different.
 

Neige

Member

I didn't recall that when trying it, but I guess it could have been. :/ I'm an artist, now a scripter, so I'm not really sure on what is customizable on who's script. Or let me reword that, customizable by me @_@. I guess I'll have to take a shot at it. Just understand the most difficult script I've touched is a slight bit of Javascript and actionscript in flash, but not to the programming level.
 

Neige

Member

This is what you get when an artist tries to edit an unfamilar script. something has gone to hell in my code which gives me this error:
Window_Message'line277:TypeError occurred.
No implicit conversion from nil to integer

And here's what that line of code looks like:
self.cursor_rect.set(8, n * 32, @cursor_width, 32)

I did not touch it, and there's an error. I'm sure it might have something to do using Razial's Chrono Trigger CMS and The UMS by Ccoa in one project but I'm not sure here. Please help one with pencil fix script!

Edit: Sorry for double post, didn't realize no one posted after me

Double edit: Nevermind I'm scrapping adding more code than the UMS, since I don't know enough about code to really mess around with it.
 

khmp

Sponsor

Not sure whether you still have that problem or not but to give you a little information on that error. You are getting it because by the time that set_rect function is called either or both, n and @cursor_width are nil(not yet defined). Its much more likely that the cursor_width variable is nil and whats giving you your problem. Sadly I found that unless the script has been altered @cursor_width is defined on line 19 and n right above the set_rect call.
 
Neige;288354 said:
This is what you get when an artist tries to edit an unfamilar script. something has gone to hell in my code which gives me this error:
Window_Message'line277:TypeError occurred.
No implicit conversion from nil to integer

And here's what that line of code looks like:
self.cursor_rect.set(8, n * 32, @cursor_width, 32)

I did not touch it, and there's an error. I'm sure it might have something to do using Razial's Chrono Trigger CMS and The UMS by Ccoa in one project but I'm not sure here. Please help one with pencil fix script!

Neige, I think you're right. I was actually just about to post for help for the exact same error. I have both Ccoa's UMS and the Chrono Trigger CMS. But, I know that with Ccoa's, I haven't had any problems before, so I just removed the Chrono Trigger CMS. Pity, because I really liked the menu...but if they're not working well together, then oh, well. ^^;
 

Neige

Member

I think I found a solution, it works...I didn't get to test it because it was 6AM when I did it, but if you remove that line (277) it works fine, and no errors when I talked or brought up the menu, I made a back up of the line in case it decides to not work for another reason but from what I saw..it worked. If you get to it before me and it works, tell me!

I didn't mess with either script yet, so the error wouldn't be anything custom I did..yet, but from what I saw it worked, but I haven't had the time to test it due to work :\
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top