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An ABS with Great compatibility on Visual Equipment

Script Title:
An ABS with compatibility on Visual Equipment
Detailed Description:
I'm asking for an action battle system that will greatly work along with visual equipment, and the HUD must be very customizable. Here's a twist, I want to make my actors fight even without weapons, that's why I have Leon's Unarmed Actors/No Equipment Stats script. Plus, the character stances will match depending on their weapons.
Other Scripts I am using (in order):
Change Map Tileset (unknown)
Tag 1.0 (note: it goes along with the Change Map Tileset)
Passive Skills (Gando)
Maximize Party Size (Unknown)
Maximize Party Size in Battles
Advanced Messaging System (Dubealex)
Enhanced Weapons (Charlie Lee)
E-Mail Client Script (GoldenShadow)
Quest Log (Jaberwocky)
Multi-Slots (Guillaume777)
No Equipment Stats (Leon)
Actor Customization (Synthesize)
Particle Engine (arevulopapo)
 
Calvin he said he tried XAS already ;)

But any way there is no way on earth you're going to get VE with ABS without a dedicated scripter
believe me I had a similar request thread a long time ago
It would take so many fucking arrays its not even funny

I'd suggest using a roundabout' like for exaple I have two instance one non battle with VE
and one with a Generic Male or Female battle suit that uses XAS

Trying to get VE, ABS in these indie games is as much of a faraway dream as netplay
 

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