Onideus Mad Twatter
Member
Apparently this got deleted for some reason the first time I posted it...since the dumbfuck Webbie who did didn't bother to give me any explanation (outright or in PM) I'm just going to repost it.
http://www.backwater-productions.net/RMXP_CSG/resources/skull_maze_preview.png[/img]
It's got two mazes I made over the past two days, one is shaped like a skull and crossbones and the other is just...really freakin massive. Feel free to use as ye please. I included three versions of each in the RPGMaker file, an easy version with a pretty obvious trail leading you through, one with a harder to see trail and then a hard one where you're on your own.
One idea you could do is maybe use markers of some kind, like skulls strewn about with other bones. The idea would be to space the skulls apart so when you're standing under one skull you can only see one more skull and you need to get to that one, and then once standing under that one, you'll be able to see another skull, etc, etc. Then you could have some d00d at some point say something like, "The skulls know the way!" and that would be like a clue on how to get through it. *nods*
http://www.backwater-productions.net/RMXP_CSG/resources/skull_maze_preview.png[/img]
It's got two mazes I made over the past two days, one is shaped like a skull and crossbones and the other is just...really freakin massive. Feel free to use as ye please. I included three versions of each in the RPGMaker file, an easy version with a pretty obvious trail leading you through, one with a harder to see trail and then a hard one where you're on your own.
One idea you could do is maybe use markers of some kind, like skulls strewn about with other bones. The idea would be to space the skulls apart so when you're standing under one skull you can only see one more skull and you need to get to that one, and then once standing under that one, you'll be able to see another skull, etc, etc. Then you could have some d00d at some point say something like, "The skulls know the way!" and that would be like a clue on how to get through it. *nods*