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Always display gold window

I want the gold window to always be shown in the top right hand corner. I'm pretty new still and I don't really get scripting but I was trying to use:
Code:
#==============================================================================
#Gold Window
#==============================================================================

class Window_Goldl < Window_Base
  #--------------------------------------------------------------------------
  def initialize
    super(0, 0, 160, 64)
    self.contents = Bitmap.new(width - 32, height - 32)
    self.contents.font.name = $defaultfonttype
    self.contents.font.size = $defaultfontsize
    refresh
  end
  #--------------------------------------------------------------------------
  def refresh
    rect = Rect.new(x, y, self.width - 32, 32)
    self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
    bitmap = RPG::Cache.icon($goldicon)
    opacity = self.contents.font.color == normal_color ? 255 : 128
    self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24), opacity)
    cx = contents.text_size($data_system.words.gold).width
    self.contents.font.color = normal_color
    self.contents.draw_text(4, 0, 120-cx-2, 32, $game_party.gold.to_s, 2)
    self.contents.font.color = system_color
    self.contents.draw_text(124-cx, 0, cx, 32, $data_system.words.gold, 2)
  end
end
in it's own spot above Main and adding:
Code:
# Make gold window
@gold_window = Window_Gold.new
in Scene_Map. This makes it go in the top left corner and I want it in the top right. I know I'm probably making some really dumb and obvious mistake, but I have barely any idea what I'm doing anyway. I also suppose that it doesn't seriously affect anything if the window's in the wrong corner...but I'd really apreciate some help.:please:
 

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