Altimit Movement
This is an open-source project, feel free to clone the repository and make pull requests.
About
This Plugin replaces the default movement and collision system with vector-based movement and polygon-based collision.
I've tried many different pixel-movement Plugin in the past, but have found that each one has a set of corner-cases that causes it to fail or break. As a result, I decided to create my own one with the goal of it being as water-tight as possible.
Altimit Movement is designed to be a drop-in replacement for the default movement system. The primary goal of it is to not be "unexpected"; once Altimit Movement is in your project, it should feel like RPG Maker MV has always featured pixel-movement.
The goal is for Altimit Movement to be the ultimate pixel-movement Plugin.
Web Demo
Download Latest Version
Video
http://www.youtube.com/watch?v=pypLI59aTls
Features
Beta Release
The beta release is about developing the API, including Plugin parameters and commands.
The goal is to bring it up to par with other existing movement Plugins and provide everything needed for developers to create a game using all the features available with the Plugin.
Known Issues
The latest issues are listed on the project page at the following URL: github.com/AltimitSystems/mv-plugins/issues
Feel free to report issues in this thread or create a new issue on the project tracker (label as Altimit Movement).
Altimit Movement Debug
Altimit Movement has a companion Plugin that can display debug information (shown in the video above). It is available at the following URL: https://github.com/AltimitSystems/mv-plugins/tree/master/movement-debug
Like Altimit Movement, this is an alpha release and has its own issue tags and road-map (such as displaying debug collision information for vanilla MV without Altimit Movement).
This is an open-source project, feel free to clone the repository and make pull requests.
About
This Plugin replaces the default movement and collision system with vector-based movement and polygon-based collision.
I've tried many different pixel-movement Plugin in the past, but have found that each one has a set of corner-cases that causes it to fail or break. As a result, I decided to create my own one with the goal of it being as water-tight as possible.
Altimit Movement is designed to be a drop-in replacement for the default movement system. The primary goal of it is to not be "unexpected"; once Altimit Movement is in your project, it should feel like RPG Maker MV has always featured pixel-movement.
The goal is for Altimit Movement to be the ultimate pixel-movement Plugin.
Web Demo
Download Latest Version
- Download Plugin (Right-click, save-as)
- View on GitHub
Video
http://www.youtube.com/watch?v=pypLI59aTls
Features
- 8 direction movement
- Custom character hit-boxes
Beta Release
The beta release is about developing the API, including Plugin parameters and commands.
The goal is to bring it up to par with other existing movement Plugins and provide everything needed for developers to create a game using all the features available with the Plugin.
Known Issues
The latest issues are listed on the project page at the following URL: github.com/AltimitSystems/mv-plugins/issues
Feel free to report issues in this thread or create a new issue on the project tracker (label as Altimit Movement).
Altimit Movement Debug
Altimit Movement has a companion Plugin that can display debug information (shown in the video above). It is available at the following URL: https://github.com/AltimitSystems/mv-plugins/tree/master/movement-debug
Like Altimit Movement, this is an alpha release and has its own issue tags and road-map (such as displaying debug collision information for vanilla MV without Altimit Movement).