Before someone automatically goes, use an event, I did think of that. But here is the thing, I'd like to make it so that when the ally betrays the group and fights them, his/her stats stay the same, rather than him/her becoming a preset strength level that using an event would cause.
Is there a way to make it so that when an ally leaves, his stats are transferred to an enemy w/ his same battler and equipment?
Sub question: Are stats equal between enemies and actors or are the formulas different between them as far as damage done and received, etc?
Is there a way to make it so that when an ally leaves, his stats are transferred to an enemy w/ his same battler and equipment?
Sub question: Are stats equal between enemies and actors or are the formulas different between them as far as damage done and received, etc?