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Alive

alivetitlename.png

Abstract: You wake up from a coma in a hospital after a car accident, you can't remember anything from your past not even your name.

Leaving the hospital you find yourself in a deserted town, calling for help is useless, no one responds. You now venture outside trying to find any clues of who you really are and what happened while you where in a coma.

You are Alive.

Genre: Survival Horror
Engine:
alivehorror.png


Download:
Currently Chapter 1 is done.

No RTP version:
http://www.mediafire.com/?ni37486mv9ld4nd (21 MB)

With RTP version:
http://www.mediafire.com/?h7xxha77ew36rvr (43 MB)

The demo's length is approximately 30 min to 1 hour depending if you try and search every side of the hospital to find some stuff or just rush to the end. (At the moment there are some hidden stuff but not much. It's inside the hospital only anyway, later on there will be more hidden stuff to find and some unlock those (?) in the load screen and more :thumbsup: )

There's an error when you try to save because rmxp compression compressed also the save file... Anyway to solve it make a folder named "Save File" without the "" and it should work. (Until I reupload a new demo)

(For new people, RTP is needed to play rpg maker xp games.)

Story
While going for a road trip with your family you get involved in a car accident which killed your children on impact, you and your wife survive the accident and get sent into hospital. Your wife injuries were more serious than yours, her symptoms where broken ribs and pneumothorax but she didn't survive the operation. Your symptoms where broken ribs, severe skull fractures and a concussion that made you lose your senses.

During the operation some complication arised and you fell in coma with some brain damage. Doctors conducted the skull fractures with the concussion could have possibly made you lose some of your memory but they couldn't be certain until you regained senses.

Meanwhile you were in a coma in a foreign island some scientists where experimenting on ways to modify our dna to cure the ageing "malfunction" of our species in hopes of achieving eternal life. Complications rose and instead of finding a remedy to ageing they created a virus that made people lose control. The virus was considered potentially dangerous and so it was kept hidden from the public as ordered by the government.

Weeks passed but the scientists where not getting any conclusive progress from the experiment so the government cut their supply of money. The head scientist, Dr. Chris Gerber creator of the virus was displeased with the news but there was nothing he could do.

Dr. Gerber couldn't neglect all the research he did and all progress done. It was driving him crazy being left alone without the possibility on doing anything, but the project was not left dying, a foreign company contacted Dr. Gerber on the continuation of the research.

Dr. Gerber accepted without any hesitation, little did he know that the company he joined where more interested in turning the research into a weapon than a remedy to cure people.

After a month Dr. Gerber managed to reconstruct the molecule of the virus, now he could continue from where he left. The research started to get some progress done tough it was far from ready.

Tests were being conducted on small animals which concluded the subjects inhaling the virus suffering an exponential increase in aggressivity resulting in a highly contagious rage that kills it's victims after a couple of hours.

The company in charge of Dr. Gerber's research was notified of the progress and dispatched a sample to be tested on some prisoners. The results were terrifying, the virus did raise people from the dead but they were no longer human, they became predators....

The company ordered Dr. Gerber to progress the research so that the virus could be controlled but Dr. Gerber opposed their orders stating his intentions where to find a remedy for ageing not to create a biological weapon. Dr. Gerber didn't want to take part of the modification of the research and requested to be resigned of the project. The company couldn't let him go so easily, he had valuable information and forced him to continue the research against his will.

Without any choice Dr. Gerber had to continue the research.

A week passed and more tests were conducted on these monsters, surprisingly victims raised from the dead didn't seem to suffer any pain when hit or shot unless they were shot in the face or decapitated else they remained dead instead of rising again.

Dr. Gerber couldn't bear with his research becoming a biological weapon of mass destruction so he modified the formula without the companies consent and managed to reduce its effects exponentially. The modification managed to change the virus from effecting people that where alive; victims had to die for the infection to trigger.

Victims that raised from the dead had infected blood in their systems so if you where bit, scratched or infected blood touching/entering in a victim system it would have caused a bacterial infection killing the victim after a couple of hours and thus triggering the virus.

Later that day Dr. Gerber committed suicide leaving a note stating the project was complete but he didn't want to have any part of it.

Having lost the scientist who created the virus the company thought on having a final test before selling it on the black market. Prisoners were taken into a special room while the company and interested buyers looked from behind a protective barrier for the results. The experiment started without any complications but after a couple of minutes the prisoners started hitting the barrier to get out and one of them got shot. The "dead" prisoner raised from the dead and started attacking the other prisoners and they where turning one by one into these monsters.

The buyers where very impressed with what this virus could do but while they were going to start contracting the infected started hitting the machine and it started overheating, the machine was damaged and it was about to explode exposing the virus into the atmosphere infecting everyone on the planet.

The scientists tried everything they could but there wasn't enough time. The people reviewing the experiment managed to get out before the explosion and after a couple of minutes the whole building collapsed from the explosion leaving several victims dead.

The victims started rising from the dead after a couple of hours, people outside didn't know what was happening inside, they thought the victims coming out were injured from the explosion. The virus was spreading rapidly through the air; people couldn't know what was happening. The infected started attacking the civilians and slowly they were starting to increase in numbers killing and eating all the victims they could find near the area the experiment was conducted.

People were in chaos among trying to escape the living dead.

Months passed, the virus spread throughout the planet, everyone is infected now but there are still people fighting for their lives while the infected increase in numbers every day.

After a year, infected have overrun most of the planet, hope on humanity salvation is very slim. Some small groups around the planet are still able to fend off the infected but they are not the only thing to look out from, wild animals run in towns scavenging for food, scavengers and bandits roam the abandoned cities looting valuables and destroying anything they find.

It's a new world with no rules, survive of the fittest...

Alive
Setting
The game takes place in modern times not in a fantasy world or such thing.

Characters
Name: ?????
Age: 32

The main character which doesn't remember anything from his life not even his name, left alone after a car accident which sent him into a coma for 2 years.

- Will add more in the future. (If side characters fit here as you're essentially always "alone" eventough you meet people and could stick with them for some time.)

Credits
Scripts:
-Jens of Zanicuud
For the Item Examine Script, Underline Text Script, Custom Save/Load Screen, Custom Status Screen and for all the help on script problems I had.

- Brewmeister, Gubid, Star
For their Day/Night Script.

-LiTTleDRAgo
For Inventory Script, Fade Effect Script, Custom Pre Menu for Blizz Abs Script and helping me on various scripting problems.

-Heretic
For the Animated Title Script.

-Night_Runner
For the Forced Z Angle On Events Script.

-Game_guy
For the Footsteps Sound Script.

-Ryex
For the Dynamic Sound Script.

-Foreverzer0
For the Diary Script, Multi Message Script and Event Proximity Script.

-Blizzard
For Blizz Abs Script, ZHud Script.

Resources:
-Pandora's Box (Well that's what they call it) http://forum.chaos-project.com/index.php/topic,11532.0.html
Had a huge amount of resources you can use collected together.

- Ninesages Website http://www.ninesages.org/XP_Album/index.php
A big thanks to this site which helped me find a lot of resources I needed. (Sadly it seems to be down for quite a while now.)

Audio:
- Freesound http://freesound.org/
Huge selection of sounds if you know what you're searching for and completely free if you register.

- Sound Snap http://www.soundsnap.com/browse
Another good site that has some good sound effects and such but this one requires money.

-Audacity
This program helped me edit some of the sound to make them more ideal to my game.
Screen Shots
alivelogored.png

aliveload.png

alivehospital1.png

alivescreen.png

alivescreen3.png
Features
- Game is being set in black and white apart of the colour red for blood. (Ala sin city)
- Your character doesn't fight you have to hide, sneak and run to survive.
- Your limited to how many items you can carry by the bag you have.
- You need to eat and drink to survive. (Eating also restores health while drinking also restores stamina to run) - Currently This feature is not implemented.
- Hidden stuff to find and hopefully even traps you can make to gain some time over the infected. - Currently This feature is not implemented.
- Getting bit or scratched by an infected can get you sick and will start to get damaged. Be sure to find or take some medicine to cure yourself or you'll die. - Currently This feature is not implemented.
- Everyone is infected even you but to trigger the infection you need to die. (Unless you get shot in the head or decapitated then you just die)
- You can run, sneak around enemies but running requires stamina so you cant run forever. (To regenerate stamina you either keep walking and regenerate slowly or stand still and regenerate faster)
- You can barricade doors to increase time it takes for infected to breach inside. (Barricading a door requires wood and hammer and once the door is barricaded you can no longer open the door to pass through unless it gets destroyed so think wisely.) - Currently This feature is not implemented.
- Game is set always in the night with some light sources here and there to provide guidance.
- Fade effect inside buildings when you pass from room to room. The previous room goes darker while the one you enter in gets brighter this is going to be used because it adds a little suspense on what could be in the next room.
Progress
Current demo takes place all in the hospital and ends once you go outside.

Chapter 1 is done.
Chapter 2 will start once I finish some stuff.

Known Issues
Sometimes tutorial pictures don't go away after the first Enter or E you press, keep pressing or hold the button and it will work. (Only 1 map has this issue atm but it's not a big deal breaker.)
 
Fantastic opening but its not really a demo as apposed to a trailer.

Would have liked to have seen a small bit of gameplay just to see if everything was good in that department.

Visualy however I love the shindlers list/sin city (black and white with a spot of colour) feel.

Hope to see more come from this project as I am looking forward to playing it.
 
Yes it's not a demo with gameplay but I did say so.

I'm still working on the hospital events/story and I need a sprite with the patient dress which I can't seem to get help on so I'll have to try and do it myself.

Thanks for trying my demo, any feedback on what I could improve?

Thanks again.
 
Reaper*":2z2ibrk7 said:
Yes it's not a demo with gameplay but I did say so.

I'm still working on the hospital events/story and I need a sprite with the patient dress which I can't seem to get help on so I'll have to try and do it myself.

Thanks for trying my demo, any feedback on what I could improve?

Thanks again.

Personally if the gameplay is just as good as the visual then I don't think there is any need to improve thus far.

As for the sprite I may be able to help out post the sprite you want in a hospital gown and I'll see what I can do should be able to knock something out in no time if its in rtp graphics.

Lemme know if there is anything I can do to help cause I would love to see this game out asap
 

Batman

Sponsor

Now this is a cool lookin' game. Need any help with this? I can do practically anything from writing, mapping, eventing, making music, etc. No scripting though hahaha :P
 
Wow. This really looks promising! I played the demo. It was nice to see his family. Why was there a turtle in the road?
Anyway. I like the game and can't wait to see it finished!
I wish I could help with is, but I'm only really good for writing... xD
Keep up the good work!
 
Umm yea the turtle lol ehm I didn't have any idea how to make the accident scene so I placed that turtle but in the current version it's removed with something better hopefully. (Van crashes into your car)

Thanks for the feedback :)
 
-Update-

I proudly announce the first demo being uploaded today!

It's in the first post. (Updated first post too to make it neater)

If you have any problems or questions/opinions feel free to post here or pm me.

Thanks :)
 
nice demo, there were a couple of hickups with the tileset eg. above the doors you could see the charset poking through (there was a gap in the tile) the other tileset problem I had was that some tiny objects such as books stopped you from moving over them.

all in all though the game seems like it could be really good, cant wait to see some action though.

keep up the good work.
 
Thanks for trying out the demo.

I worked really hard to make every possible feel of the game look "real" with clocks tic tac, television sound which can be turned on/off, foot steps sound which changes based on the terrain and what clothes you're wearing as shown in the demo and other stuff in the future.

As regards the first "error" I know about this and sadly I only have 1 solution on fixing it and is removing the black area from the door character sprite as the visible area at the top comes from the wall. (Or I edit the wall part to be a little taller.)

The second was kinda done on purpose and only pile of books with a ruler or big books are not passable the smaller ones are. (Their position is kinda odd as some are at the bottom but still take the whole square tough.)

Should they be passable tough? I thought they would look odd passing on piles of books and such.

Thank you again :)

--------

In chapter 2 there will be action I assure you ;)

You will be outside now.

(In the first demo there are 5 scenes with characters that you may or may not meet if you wait for 20+ seconds on the title screen. I believe it's a very unique idea I thought of all by myself which I hope other people find it cool as I do.)
 
in regards to the 1st, gimme 5 minutes on photoshop I could fix that for ya

the 2nd is a fair point its just some thngs (eg. the box of tissues) that would benefit from setting them to passable but priority 1 as you wouldnt step in them rather behind or in front of.

also I very much love the attention to detail you have applied in your demo and hope you keep it up, I would love to see a random piece of paper blowing across the road or something when you get outside as well as cans that get kicked over when you walk over them.
 
That seems hard to do, not sure I could do it correctly.

I'll try the can thing but doubt it would look that good in action on the rpg maker xp.

[Edit]

Anyway I fixed the door problem and also removed the darkness as it didn't look that good imo.

alivedoor.png
 
easy, all you do is have a can sprite standing set it to player touch set a move route at max rate, speed at about 4 move away from player 3-4 times slowing the movement down on the last space of movement, then self switch a on, make a second event tab with self switch a set to active no effects needed... done

also remember to set the event to through.
 
No the problem is to find a good looking sprite as I won't bother requesting as they rarely get done for free.

The most important tough is if the cans produce a sound I would have something more to think on sounds that can attract infected to the area the sound was produced which I have absolute no idea how to do with the current abs script I'm using. (If it's even possible)
 
dunno about attracting infected but maybe setting it up to activate a switch to spawn an infected from behind a door, also I'll do a can for you if you like.
 

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