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Aleworks Write Lite - Version 1.12

Aleworks Write Lite
Created by Aleworks (vgvgf)
Version: 1.12
Last Updated: 16/03/2008(day/month/year)


Introduction
This script lets the player to write in one text line. Features: ALT + ASCII function, selection, paste, copy, should be compatible with any keyboard that writes with the ASCII character, and more.

Related scripts
* AWL Add On 1
Version: 1.00
Last Updated: 30/09/2007(day/month/year)
This script allows the player to enter the hero name in the scene name using the keyboard.
Included in DEMO 1.5 and Script Pack 1.5

http://img181.imageshack.us/img181/5308/91891285tn1.png[/img]
* AWL Add On 2
Version: 1.01
Last Updated: 25/12/2007(day/month/year)
This script allows the player to enter a password with the keyboard when calling the script with events.
Included in DEMO 1.5 and Script Pack 1.5

http://img178.imageshack.us/img178/2113/73218366wz4.png[/img]
http://img517.imageshack.us/img517/656/14710725vi4.png[/img]
* AWL Add On 3
Version: 1.00
Last Updated: 30/09/2007(day/month/year)
This script allows the player to enter the number in the event command "Input Number" with the keyboard.
Included in DEMO 1.5 and Script Pack 1.5

http://img517.imageshack.us/img517/4034/66092552tu1.png[/img]

Download links
Demostration
Aleworks Write Lite 1.12 DEMO 1.5
Script Pack
Aleworks Write Lite 1.12 Script Pack 1.5


* Give me credit if you use my script.
* Help me to continue developing this script, send the errors that you find and your ideas to vgvgvgf@gmail.com
 
Hello,
nice script :thumb:
but it has a bug, you forget to dispose the @pointer and @selection
so you add the folding lines ;)

Code:
  ...
  #--------------------------------------------------------------------------
  # * Dispose
  #--------------------------------------------------------------------------
  def dispose
    super
    @pointer.bitmap.dispose
    @pointer.dispose
    @selection.bitmap.dispose
    @selection.dispose
  end
  ...

Greetz Sven
 
3 new Add Ons and AWL updated to version 1.10.
- Added option for enabling/disabling the clear writed text when pressing ESC feature.
- Added dispose method to Window_AWrite.
- Fixed bug when drawing italic text in Window_AWrite.
- Fixed bug when writing with overwrite flag.
- Added show_chr feature to Window_AWrite.
- Added auto vertical center to Window_AWrite.
- New method for AWrite: disable_all

See first post!

abtplouton;287577":15pxqffi said:
Hello,
nice script :thumb:
but it has a bug, you forget to dispose the @pointer and @selection
so you add the folding lines ;)

Code:
  ...
  #--------------------------------------------------------------------------
  # * Dispose
  #--------------------------------------------------------------------------
  def dispose
    super
    @pointer.bitmap.dispose
    @pointer.dispose
    @selection.bitmap.dispose
    @selection.dispose
  end
  ...
Greetz Sven
Thanks. I always forget to dispose things.
 
Well, I don't know if this is some new idea or not, however I thought that it would be nice to be able to name your savefiles, instead of having them named 1 2 3 etc...
 
charlie.lee;289273":2275wthw said:
Well, I don't know if this is some new idea or not, however I thought that it would be nice to be able to name your savefiles, instead of having them named 1 2 3 etc...
Ok, I will make it.
 

phlee

Member

hi, i've been trying to work with this script ..
but this marshal dump error is appearing when i save.. (happens same in the demo)
i tried adding strings in the scene_save and load but it didn't work out..

how can i fix this? help me please, thank you.
 
Sorry for the late, I tested my script and I getted the same error. I will fix that soon, only give me some time, maybe I will finish it tomorrow.
 
Updated AWL Add On 2 to 1.01 version!
Fixed error bug when saving after inputting a password.

PD: Thanks phlee, for reporting the error.
 

phlee

Member

NICEEE! thanks a lot!
no errors so far, i'll report if i found any..

hope to see some more useful scripts from you soon!
 
Code:
Script 'ALibrary' line 806: RGSSError occurred.

failed to create bitmap
When talking to a guy who does
Code:
input_password(14, '5', false, false, 2, 3, 'What's the square root of 25?')
:/
 
input_password(14, '5', false, false, 2, 3, 'What's the square root of 25?')
Works well for my, after resolving a small syntax error.  'What's the square root of 25?' should be "What's the square root of 25?", you can't put a single quote character in a string determined with single quotes, but yes in a string determined with double quotes.

Maybe you have another script, wich is incompatible with mine.
 

phlee

Member

I found out AIM or ALibrary is making a bug that,
you can't move left or right while pressing down
you can't move up while pressing left or right
(when player is walking on the map)
 
Every time I try to do an action like:
input_password(50, "cow", false, false, 5, 3, "Which animal gives milk?")

I get this error:
Script 'AWL'line 600: ArgumentError occured.
wrong number of arguments(0 for 1)

In line 600 of AWL class I have this:
self.contents.font = @write.font

Since your game crash just before I press play (in my pc), I copied classes from your demo:
Alibrary
AIM
AWL
AWL Add On 1
AWL Add On 2
AWL Add On 3

Do you know what it can be?
 
When i talk with events that change hero name i get a error
(Wrong number 0 for 1) something like that... I cant remember, i cant acess my computer because he is broken!
Thx, sorry for my bad english, hope you understand..
 
I have updated the script fixing all that bugs.
See first post.

When I click play test, nothing shows up, well it does then it goes away and test, bin file appears in the folder.
That was part of a debbuging script I forgot to remove, sorry.
 

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