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Aero's Construct 2 Entry ~ Solar Power

I've whipped up a quick userbar just to see what I could do.

This is the result:
ubda6352n.gif


It looks pretty good, surprisingly. I'll most likely change it later on, but it would be nice if people could support my project.
Or at least believe it will turn out good, at least. =P
 

Jason

Awesome Bro

There we go, added it to my signature, it's only fair :thumb:

Now you just need to show us some actual gameplay, or a demo would be nicer, lol
 
Hey, thanks!

And yeah, I know I should show at least some of the gameplay (it's just vaporware without it), but if I do, it would just look unpolished and amateur, and I'd rather show off a more better version overall of my gameplay than something that would just make the game have a bad opinion before any real work is done.
 

Jason

Awesome Bro

Did you ever play the first version of my demo? It was nothing like it is today, lol, I mean sure it ran smooth, but some of the mechanics were just awful, lol, but people still appreciated it for what it could become, and so far I think I'm on track to having something that will impress people in terms of gameplay and presentation. You could easily do the same, it's not like we're all going to avoid it like the plague if it has a few bugs and it's unpolished, since it's a demo, things will change in the final release presumably...
 
Hey, maybe I will make a demo then. It's probably best to not worry about initial criticism and instead build off it, right?
Thanks, Jason. You've been a big inspiration to my project so far, surprisingly. Heh.

Well, on the other (and more brighter) side of news, I've added a camera, but in order to do this, I had to change the layout size to 480p instead of 720p. But that's okay, as it was WAY too big before, or at least on my computer.

I've also started the shooting mechanics and will hopefully finish them later tonight, as I need to implement up and down as well, something that I haven't seen before in the Construct community. I've also found music within a 10-minute search. On Newgrounds, no less!

Speaking of time-saving, I edited my sprites to include a gun and bullet effects within the course of about 15 minutes. I've taken rosareven's advice on saving time and using it productively, and I'm doing just that, especially considering there's only 10 days left before the deadline! Thanks to you there.

I'll hopefully get some screenshots in and maybe even a nice demo showcasing the engine in a few days, at least by the 23rd. When I finish the shooting mechanics (which should take an hour or so at the most, considering I already know how to do left and right), I'll post some screenshots straightaway! Then it's on to enemies, and then maybe the demo!

EDIT: Also, here is the forum code to the more revised userbar, with a special guest appearance by the link to this thread itself!
Code:
[url=http://www.arpgmaker.com/viewtopic.php?f=293&t=76293][img][url=http://img201]http://img201[/url].imageshack.us/img201/2443/ubda6352n.gif[/img][/url]
 
Oh, by the way, I took a knack on fixing up the HTML5 page.
It's a NEW version (thanks to Jason), but this time, with new music and also worth noticing, a little blurb about the game.

Check it out, and hey, comment on the little blurb, and while you're doing that, is the new title music good? I especially want to know that, since I'm pretty sure that will be the style of all the music in the game as of right now.

If you press SPACE on New Game, you'll be teleported to a test room I made for my engine that was just left in because I thought I should get some criticism.
This version doesn't have shooting though, but the sprites that include Vectis with a gun are there. At least tell me what you think of the jumping and gravity and basically the feel of the game so far. Is it floaty? Too high of a jump? Is he too slow? Tell me. I want to hear your criticism, however bad it may be. XD

Also, as the only thing I'm really proud of so far, I can say that the jumping is NOT fixed.
If you want to know if there's anything else unique in this mini-tech-demo-showcase-type thing, I'm sorry to break it to you, but there's nothing else.

That's because nothing else is ready for me to add into a public demo, at least right now.

And now that I succeeded in boring you all, here is something that you probably weren't waiting for and/or really care as much about either, Solar Power, version 0.3 (NOT the aforementioned demo I was talking about releasing in the previous post)!
http://dl.dropbox.com/u/64495006/Solar% ... index.html
 
You might want to change your signature to the following code. I say this because yours currently links to Jason's Project GRID.


[url=http://www.arpgmaker.com/viewtopic.php?f=293&t=76288][img]http://img201.imageshack.us/img201/2443/ubda6352n.gif[/img][/url]
 
The jump seems ok, but the deacceleration is too low, and in my opinion, you
slide a little bit more than you should, so what you can doo is increase a little the
deacceleration so it is according to the speed you set.
 
Okay, another demo! This is going to be the last one before the real demo comes out!

It features HTML5 editing, better movement, animations, and more importantly, shooting!
That's right, shooting! It has left, right, up, AND down shooting! What a phenomenon!

Well, that's enough jabbing for now, what I really need is criticism!

So get going, and play Solar Power v0.4!
http://dl.dropbox.com/u/64495006/Solar% ... index.html


I think I'll change the music to something less...energetic.
By the way, I'm always open to suggestions for music!

And the gameplay...well, there are a few glitches in animations, and I'll try to fix them if I can, but on the other hand, are there any glitches in the actual gameplay? Tell me!

I WANT MY CRITICISMS

EDIT: I've changed the music into placeholder music until I can find better ones. So you'll just have to deal with those songs for a while.

Unless you like them. Then maybe I'll keep them. =P

EDIT #2: By the way, I've also changed the controls.

ARROW KEYS - Move
SHIFT - Jump
SPACEBAR - Shoot
 
I can't seem to figure out how to jump in the new demo. In the old one, all I had to do was to push the up arrow key. Now, all that does is make me shoot up if I'm shooting.
 
I was just about to add the edit.

I changed the jump to shift, and the shooting is on space.
Sorry I forgot about telling you guys about the controls. DX

I'm such a forgetful person~
 
Hm.

It seems that I have 66 events already, even though I've only implemented the basics and some enemy support.

The story may be cut down, or at least a bit. It could just be a backstory, because I don't think I have enough events to make a full one...
 
Well, in case anyone cares, here's the new logo.
z0GXK.png


I designed it with the help of a friend, and to be honest, it looks pretty neat.
Expect SNOWFIELD to have a meaning in the game.
 
I'm off to level design since I got around to designing enemies on Friday, but...

Construct 2's tileset system is so...painful. DX
 
Yeah the tilesystem is more like simple snap grids in a standard image editor. Top down/isometric is even more painful if you have tall objects that are supposed to obstruct mobiles that walk behind those.
 
Um, yeah, I've updated the plot in the beginning of the topic to justify my recent...style...choices.

Basically, Snowfield is now a jumbled mess of black and white due to time and space and apocalyptic events...
 
Happy news: the game's officially canned.

I'm only 13, and frankly, I just don't have the time to finish this game.
Next time I join a contest, it will hopefully be during a school vacation. >_>'
 
I'm bummed, Aero! :((((

I'm moving this to the Projects In Development board then, if you don't mind.

Thank you for participating anyway, and I hope you keep working on your game <3
 

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