STORY:
Well, my morning's off to a great start.
Well, first, it isn't morning.
It's always night here for some reason, and I don't know why.
It never turns to day, or at least, not yet. But I'm pretty sure I've been here for at least...
Well, I haven't even been able to keep track.
It's probably because the world's breaking down into black and white.
GENERAL INFO:
In general terms, this game is a run n' gun platformer.
I'm currently making only one level, but it's expansive.
I plan on doing a boss if I have time (and the programming knowledge to do so)
But if I don't, I'm going to have multiple endings.
A bad, normal, and good ending, to be precise.
I'll reveal more info as I develop more and more of the game.
So, currently: Designing the one and only level, Snowfield!
EVENT LOG:
I looked at various tutorials that involve platformers and shooters, experimented a bit with all of them, and I got fairly familiar with Construct 2. Throughout all that, I planned out the basic concept of my game, and (half of the time) I was looking for sprites.
I FOUND SPRITES. Though shading's not so good, it doesn't really matter. I just need to modify them a bit to include a gun. I've also decided to have multiple weapons if possible...
After real life took over for a bit, I made the engine (or at least the movement). I tried to make it as smooth as possible. I also looked for music, with some success.
Decided on my final intro. Looked for music again, this time with more success. I finished importing the basic animations for platforming and got started on the camera and shooting mechanics. I found out how to do them, I just have to fine tune them to fit my game, so I'll do that tomorrow.
I'm pretty sure I found all the music I need for now. I also made the camera center more in on the player, now named Vectis (I'm sure some of you can figure out what that means =P). After editing the sprites so that he has a gun in a matter of 5 minutes, and in a matter of another 10 minutes, I also made a bullet sprite plus an explosion/blast effect when it hits an enemy (they're kinda bad but at least I tried not to spend too much time on them =D). Also, yes, shooting mechanics on the way, if not done later tonight.
I also had to change the layout size of the whole game to 720, 480 instead of 1280, 720 as it made the camera (I just needed the ScrollTo behavior, by the way) way too large, or at least for my computer.
I also had to change the layout size of the whole game to 720, 480 instead of 1280, 720 as it made the camera (I just needed the ScrollTo behavior, by the way) way too large, or at least for my computer.
Biggest achievement of the day. I did the full shooting mechanics (with help from the Scirra forum)! But who cares, at least it's done! Woo~
Now that I'm done praising myself, I also finished the shooting animations. There are a few glitchy animation transitions, such as shooting horizontally to shooting vertically while in mid-air, but I'll see if I can fix that. There doesn't seem to be any gameplay issues though, which is a good thing. Seriously. That's like the best part!
Anyway, tomorrow, I'm working on (spoiler alert!) ENEMIES! (/end spoiler alert). Such a genius idea! What will I think of next? A health bar?
My ideas are just so revolutionary, aren't they? =P
(also I noticed I use =P a lot haven't you noticed =P no? =P oh well =P)
(by the way I worked on Solar Power for 3 and a half hours isn't that some amazing dedication there
you know, compared to my usual 30-60 minutes a day =P)
Now that I'm done praising myself, I also finished the shooting animations. There are a few glitchy animation transitions, such as shooting horizontally to shooting vertically while in mid-air, but I'll see if I can fix that. There doesn't seem to be any gameplay issues though, which is a good thing. Seriously. That's like the best part!
Anyway, tomorrow, I'm working on (spoiler alert!) ENEMIES! (/end spoiler alert). Such a genius idea! What will I think of next? A health bar?
My ideas are just so revolutionary, aren't they? =P
(also I noticed I use =P a lot haven't you noticed =P no? =P oh well =P)
(by the way I worked on Solar Power for 3 and a half hours isn't that some amazing dedication there
you know, compared to my usual 30-60 minutes a day =P)
I worked on enemies. Gotta get their AI to actually shoot, but it's good enough for now. Not going to be able to work on this until Monday, though, sadly. D=
I'll make this quick.
- Designed a new logo.
- Revamped the title screen.
- Found tiles.
- Started making the tiles Construct 2-compatible.
- Started building the level, Snowfield.
WILL WORK MORE TOMORROW. Hopefully, I'll get half of the level done or so...
- Designed a new logo.
- Revamped the title screen.
- Found tiles.
- Started making the tiles Construct 2-compatible.
- Started building the level, Snowfield.
WILL WORK MORE TOMORROW. Hopefully, I'll get half of the level done or so...
I'll make this quick (again).
- Built some of Snowfield.
- Found music.
- Fixed some of the jump mechanics.
- Implementing first enemy AI.
pleaseletmefinishintimepleaseletmefinishintimepleaseletmefinishintimepleaseletmefinishintime
- Built some of Snowfield.
- Found music.
- Fixed some of the jump mechanics.
- Implementing first enemy AI.
pleaseletmefinishintimepleaseletmefinishintimepleaseletmefinishintimepleaseletmefinishintime
DEMO:
What, are you looking for a demo?
Well, I'll keep them here for you guys.
SOLAR POWER V0.5:
http://dl.dropbox.com/u/64495006/Solar% ... index.html
ARROW KEYS - Move
SHIFT - Jump
SPACEBAR - Shoot
SOLAR POWER USERBAR:
Like userbars? Like Solar Power? Then support my project by placing this into your signature! If you make one, I'll be sure to place yours into my sig as well!
Code:
[url=http://www.arpgmaker.com/viewtopic.php?f=293&t=76293][img][url=http://img201]http://img201[/url].imageshack.us/img201/2443/ubda6352n.gif[/img][/url]
ACKNOWLEDGEMENTS:
Me for, well, making the game. =P
BlueScope and rosareven of HBGames for helping me on stuff when I need it.
NemesisTheory of Newgrounds for making AWESOME music.
Eventing_Guy and regi of HBGames for helping me start the project (kind of but I might as well mention them anyway).
Jason of HBGames for being inspiring. =D