Before I actually start designing maps and such, I wanted to figure out how to progress the game as smoothly as possible. Without it being TOO easy or damn near impossible.
I've looked in the database at the main characters and monsters and such, and would like to know how one would figure out how to make the game "even". How would I be able to figure out how much speed to give a monster, or how much defense? Or when making a weapon, how much extra attack should it get?
Same goes with leveling up. What should my ranges be, so that characters progress evenly, but also different from each other?
I've looked in the database at the main characters and monsters and such, and would like to know how one would figure out how to make the game "even". How would I be able to figure out how much speed to give a monster, or how much defense? Or when making a weapon, how much extra attack should it get?
Same goes with leveling up. What should my ranges be, so that characters progress evenly, but also different from each other?