Im Currently creating a game in RMXP Using Netplay Plus 1.6.3 And Im Using a Chat called Runescape Dynamic Chat and The Problem is When I Pull the Chat Up and Type it has no Scrollbar to scroll down plus there are these ignorant white arrows that i want gone can anyone Help me with this?
http://img396.imageshack.us/img396/6027/58650423we5.png[/img]
There... Do You see my problems? The Arrows are ignorant there is no point for them to be there PLUS There is no scrollbar so the text that is typed just goes off the screen... Please Help
http://img396.imageshack.us/img396/6027/58650423we5.png[/img]
There... Do You see my problems? The Arrows are ignorant there is no point for them to be there PLUS There is no scrollbar so the text that is typed just goes off the screen... Please Help
Code:
#===============================================================================
# ** Scene_Chat (2)
#-------------------------------------------------------------------------------
# Author Shark_Tooth
# Version 1.0
# Date 11-04-06
# Controls
# F5 makes it visible/active. You can click on the map to disable it and
# click on the chat again to make it active.
#===============================================================================
SDK.log("Chat2", "Shark_Tooth", "1.0", " 24-05-06")
if SDK.state('Chat2') == true and User_Edit::CHAT_SYSTEM == 'Chat[2]'
class Scene_Map
#-------------------------------------------------------------------------
alias st_rchat_main_draw main_draw
alias st_rchat_update_systems update_systems
alias st_rchat_main_dispose main_dispose
#-------------------------------------------------------------------------
# * Main Draw
#--------------------------------------------------------------------------
def main_draw
#Calls the chat windows but hides it
@rChat_window = Window_Chat.new #Calls the chat window
@rChat_window.active = false #Disables it
@rChat_window.visible = false #Hides it
@rChat_window.z += 9000 #Makes it appear on top
@rChat_window.height = 116 #Makes the window smaller
@rChat_window.y = 319 #Moves it down
@rInput_window = Window_ChatInput.new #Calls the input window
@rInput_window.active = false #Disables it
@rInput_window.visible = false #Hides it
@rInput_window.z += 9000 #Makes it uppear on top
@rChat_window.width = 380
@rInput_window.width = 380
#Calls the other windows in Scene Map
st_rchat_main_draw
end
#--------------------------------------------------------------------------
# * Main Dispose
#--------------------------------------------------------------------------
def main_dispose
#Disposes the chat windows.
@rChat_window.dispose
@rInput_window.dispose
st_rchat_main_dispose
end
#--------------------------------------------------------------------------
# * Update Systems
#--------------------------------------------------------------------------
def update_systems
st_rchat_update_systems
update_rchat
end
#--------------------------------------------------------------------------
# * Update rChat
#--------------------------------------------------------------------------
def update_rchat
if Input.trigger?(Input::F5) and @rChat_window.visible == false
@rChat_window.active = true
@rChat_window.visible = true
@rInput_window.active = true
@rInput_window.visible = true
elsif Input.trigger?(Input::F5) and @rChat_window.visible == true
@rChat_window.active = false
@rChat_window.visible = false
@rInput_window.active = false
@rInput_window.visible = false
return
end
update_mouse_rcontrols if @rInput_window.visible or @rChat_window.visible
return if @rInput_window.active == false or @rChat_window.active == false
#update keys
update_rup_keys if !Input.pressed?(Input::Shift)
update_rlow_keys if Input.pressed?(Input::Shift)
#Updates Enter, Space, F5, ESC, F6
update_rcontrols
# Update Background and windows
@rChat_window.update if $game_temp.chat_refresh
@rInput_window.update if @rInput_window.old_text != @rInput_window.text.size
end
#--------------------------------------------------------------------------
# * Update Mouse rcontrols
#--------------------------------------------------------------------------
def update_mouse_rcontrols
#Checks if Left Mouse Buttons is pressed
if Input.pressed?(Input::Mouse_Left)
#Checks the position of the mouse and enables/disables chat
if mouse_over?(@rChat_window) or mouse_over?(@rInput_window)
$game_system.se_play($data_system.decision_se) if not @rInput_window.active
@rInput_window.active = true
@rChat_window.active = true
return true
end
@rInput_window.active = false
@rChat_window.active = false
return false
end
end
#--------------------------------------------------------------------------
# Check Mouse over window?
#--------------------------------------------------------------------------
def mouse_over?(window)
if $mouse.x > window.x and $mouse.x < window.x + window.width and
$mouse.y > window.y and $mouse.y < window.y + window.height
return true
end
return false
end
#-------------------------------------------------------------------------
# * Updates Enter, Space, F5, ESC, F6
#-------------------------------------------------------------------------
def update_rcontrols
# Sends chat message.
if Input.triggerd?(13)
if @rInput_window.text.size == 0
$game_system.se_play($data_system.buzzer_se)
return
elsif User_Edit::ENABLE_MC
for mp in Network::Main.mapplayers.values
next if mp == nil
next if mp.map_id != $game_map.map_id
name = Network::Main.name
textss = @rInput_window.text
Network::Main.mchat(mp.netid,"#{name}) #{textss}")
end
name = Network::Main.name
textss = @rInput_window.text
id = Network::Main.id
Network::Main.mchat(id,"#{name}) #{textss}")
@rInput_window.text.clear
return
else
name = Network::Main.name
Network::Main.socket.send("<chat>#{name}) #{@rInput_window.text}</chat>\n")
@rInput_window.text.clear
return
end
end
# Clear the Chat Log
$game_temp.chat_log.clear if Input.triggerd?(Input::Fkeys[6])
#Space
@rInput_window.text.push(" ") if Input.triggerd?(Input::Space)
# Removes last entry in test.
@rInput_window.text.delete_at(-1) if Input.triggerd?(Input::Back) and @rInput_window.text.size != 0
end
#-------------------------------------------------------------------------
# * Updates UpperKeys
#-------------------------------------------------------------------------
def update_rup_keys
#Checks for Numberkeys input.
for key in Input::Numberkeys.keys
@rInput_window.text.push(key.to_s) if Input.triggerd?(Input::Numberkeys[key])
end
#Checks for Letter input.
for key in Input::Letters.keys
@rInput_window.text.push(key.downcase.to_s) if Input.triggerd?(Input::Letters[key])
end
#Checks for other keys
@rInput_window.text.push("-") if Input.triggerd?(Input::Underscore)
@rInput_window.text.push(".") if Input.triggerd?(Input::Dot)
@rInput_window.text.push(",") if Input.triggerd?(Input::Comma)
@rInput_window.text.push("/") if Input.triggerd?(Input::Backslash)
@rInput_window.text.push("'") if Input.triggerd?(Input::Quote)
@rInput_window.text.push("=") if Input.triggerd?(Input::Equal)
end
#-------------------------------------------------------------------------
# * Updates LowerKeys
#-------------------------------------------------------------------------
def update_rlow_keys
#Checks for Numberkeys input.
for key in Input::Numberkeys.keys
if Input.triggerd?(Input::Numberkeys[key])
@rInput_window.text.push("!") if key == 1
@rInput_window.text.push("@") if key == 2
@rInput_window.text.push("#") if key == 3
@rInput_window.text.push("$") if key == 4
@rInput_window.text.push("%") if key == 5
@rInput_window.text.push("^") if key == 6
@rInput_window.text.push("&") if key == 7
@rInput_window.text.push("*") if key == 8
@rInput_window.text.push("(") if key == 9
@rInput_window.text.push(")") if key == 0
end
end
#Checks for Letter input.
for key in Input::Letters.keys
@rInput_window.text.push(key.upcase.to_s) if Input.triggerd?(Input::Letters[key])
end
#Checks for Other keys
@rInput_window.text.push("_") if Input.triggerd?(Input::Underscore)
@rInput_window.text.push(">") if Input.triggerd?(Input::Dot)
@rInput_window.text.push("<") if Input.triggerd?(Input::Comma)
@rInput_window.text.push("?") if Input.triggerd?(Input::Backslash)
@rInput_window.text.push("''") if Input.triggerd?(Input::Quote)
@rInput_window.text.push("+") if Input.triggerd?(Input::Equal)
end
end
#-------------------------------------------------------------------------
# End Enable SDK Check
#-------------------------------------------------------------------------
end