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Adding depth to a mutidirectional sidescroller

dani3

Member

I was able to create a multidirectional sidescroller thanks to the XAS battle system, in which characters only face left or right when moving.
However I'm having a hard time creating a smooth jump system, because when the hero jumps the enemy will follow him as if the hero was moving up instead of being above the enemy.
Is there a way to make the hero jump above the enemy? Maybe by adding depth to a platform system script?
 
XAS isn't the best system for sidescrollers, but it could probably be edited for to include a 2d jump feature. It would require lots of editing via RGSS or a complex event system, though. I personally would suggest a different platformer script or even trying out GameMaker instead (much more flexible than RM), but that's up to you.
 

dani3

Member

Thank you, but I guess I didn't explain very well what I'm looking for.
I'm not looking for a platformer that uses drop down gravity, I'm trying to recreate a final fight system, where jumps have gravity but you can move on a 2d platform "with depth".
Xas "only" gave me the opportunity to create a beat'em up system due to its versatility with events.
 

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