I was able to create a multidirectional sidescroller thanks to the XAS battle system, in which characters only face left or right when moving.
However I'm having a hard time creating a smooth jump system, because when the hero jumps the enemy will follow him as if the hero was moving up instead of being above the enemy.
Is there a way to make the hero jump above the enemy? Maybe by adding depth to a platform system script?
However I'm having a hard time creating a smooth jump system, because when the hero jumps the enemy will follow him as if the hero was moving up instead of being above the enemy.
Is there a way to make the hero jump above the enemy? Maybe by adding depth to a platform system script?