The maker of UMS is a god!
However, I would like to blend (add/subtract) the message window skin from the main playing window. (like how you can with fog etc)
I have been tinkering with the script, but with no joy. I can't work out how I associate a variable to an actual action of setting the blend_type.
I have jumped in the deep end with this one, as I know very little about RGSS, but this is how I usually learn, by dissecting bits of code and trying to work out how they work.
I had originally replicated parts of the UMS script for the back_opacity, using blend_type instead, which is fine, but I do not know how to get RMXP to know that my blend_type variable should effect the blend_type of the message window. I have already figured out that there is no blend_type function to window. I am guessing I would need to make that first.
If my terminology is off, I appologise, still learning it all.
Many thanks scripting gods & goddesses.
However, I would like to blend (add/subtract) the message window skin from the main playing window. (like how you can with fog etc)
I have been tinkering with the script, but with no joy. I can't work out how I associate a variable to an actual action of setting the blend_type.
I have jumped in the deep end with this one, as I know very little about RGSS, but this is how I usually learn, by dissecting bits of code and trying to work out how they work.
I had originally replicated parts of the UMS script for the back_opacity, using blend_type instead, which is fine, but I do not know how to get RMXP to know that my blend_type variable should effect the blend_type of the message window. I have already figured out that there is no blend_type function to window. I am guessing I would need to make that first.
If my terminology is off, I appologise, still learning it all.
Many thanks scripting gods & goddesses.