#==============================================================================
# ** Auto Font Install
#------------------------------------------------------------------------------
# Wachunga
# Version 1.1
# 2006-05-26
#------------------------------------------------------------------------------
=begin
Automatically installs one or more fonts so the player doesn't have to. It
only does this the first time the game is run and the process is quite
transparent (notification to the player is optional).
Thanks to MagicMagor for the pointer to one of the Win32 functions.
FEATURES
- handles installation of fonts so players don't have to
- supports multiple fonts
- process is quite transparent
SETUP
Create a Fonts folder in the game directory and place all fonts to be
installed within. Then update the Filenames and Names constants below,
adding an element to both arrays for each font.
This script only installs the fonts on the player's computer. You'll
still have to refer to them as necessary within the game,
e.g. by setting a new default as follows (in main):
Font.default_name = [Fonts::Names[0], 'MS PGothic']
This script uses the SDK, available from:
http://www.rmxp.org/forums/showthread.php?t=1802
(To remove this dependency, just delete the three SDK-labeled lines,
including the 'end' at the bottom of the script.)
This script also requires the free FileUtils module by Minero Aoki, which
is included in the standard Ruby distribution but for some reason not
available in RMXP. Download and place it in your scripts subdirectory:
http://s88387243.onlinehome.us/rmxp/auto_font_install/fileutils.rb
Note: if player does not have the rights to install fonts on their machine,
this probably won't work -- but then they wouldn't be able to do it manually
either. :)
=end
#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log('Auto Font Install', 'Wachunga', 1.1, '2006-05-26')
#--------------------------------------------------------------------------
# Begin SDK Requirement Check
#--------------------------------------------------------------------------
SDK.check_requirements(2.0, [1])
#--------------------------------------------------------------------------
# * Begin SDK Enable Test
#--------------------------------------------------------------------------
if SDK.enabled?('Auto Font Install')
module Fonts
# filenames of fonts to be in stalled
Filenames = ['KOMIKASL.ttf', 'KOMIKASK.ttf']
# names (not filenames) of fonts to be installed
Names = ['Komika Slim', 'Komika Slick']
# whether to notify player (via pop-up message) that fonts were installed
Notify = true
# location of fonts (relative to game folder)
Source = 'Fonts/'
# location of fonts after installation
Dest = ENV['SystemRoot'] + '\Fonts\\'
end
class Scene_Title
AFR = Win32API.new('gdi32', 'AddFontResource', ['P'], 'L')
WPS = Win32API.new('kernel32', 'WriteProfileString', ['P'] * 3, 'L')
SM = Win32API.new('user32', 'SendMessage', ['L'] * 4, 'L')
WM_FONTCHANGE = 0x001D
HWND_BROADCAST = 0xffff
alias wachunga_autofontinstall_st_main main
def main
success = []
for i in 0...Fonts::Filenames.size
f = Fonts::Filenames[i]
# check if already installed...
if not FileTest.exists?(Fonts::Dest + f)
# check to ensure font is in specified location...
if FileTest.exists?(Fonts::Source + f)
require Dir.getwd + '/Data/fileutils.rb'
# copy file to fonts folder
FileUtils.cp(Fonts::Source + f, Fonts::Dest + f)
# add font resource
AFR.call(Fonts::Dest + f)
# add entry to win.ini/registry
WPS.call('Fonts', Fonts::Names[i] + ' (TrueType)', f)
SM.call(HWND_BROADCAST,WM_FONTCHANGE,0,0)
if FileTest.exists?(Fonts::Dest + f)
success.push(Fonts::Names[i])
else
print "Auto Font Install:\n\nFailed to install " +
Fonts::Names[i] + '.'
end
else
print "Auto Font Install:\n\nFont " + f + " not found."
end
end
end
if success != [] # one or more fonts successfully installed
if Fonts::Notify
fonts = ''
success.each do |f|
fonts << f << ', '
end
print "Auto Font Install:\n\nSucessfully installed " + fonts[0..-3] +
'.'
end
# new fonts aren't recognized in RMXP until the program is
# restarted, so this is (unfortunately) necessary
a = Thread.new { system('Game') }
exit
end
wachunga_autofontinstall_st_main
end
end
#------------------------------------------------------------------------------
# * End SDK Enable Test
#------------------------------------------------------------------------------
end