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ABS v2 - Monsters

I'm using v4, but I think that you do pretty much the same thing.

1) Create a new event
2) Add the properties (listed in the script) to the "Add Comment" event command. ie:
PHP:
Comment: ABS Event Command List
Comment: Name MONSTER_NAME_IN_DB
Comment: Level 2
Comment: etc... etc...
3) Test it out.

(The above is of course assuming that you have the 1.5 SDK and Near's Keyboard Input Module.)
 

Carrot

Member

I'm sorry, but like I said, I am very new to these kinds of things and I do not undterstand the what you are trying to say. May you please put it in more detailed steps?

Thank you. :)
 
Ummm....

Go to the event's layer in the visual editor.
Double click where you want your monster to be.
An event window has risen!
Change the event's graphic
double click in the right blank area...
add a new comment with the following text:
Code:
ABS Event Command List
Name Ghost
Level 1
Behavior 1
Sound 5
Sight5
Then create ANOTHER comment just below that one and add
Code:
Aggressiveness 5
Speed 1
Frequency 5
Trigger 0
Look in the script to see what those values do.

That's about it, now FIGHT!

Hope that helps, that's how it works for Near's ABS v4 anyway.

Also, if you don't know what Event's are, or you have other simple questions, you should try asking those in the appropriate thread.

Good luck!
 

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