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abreaction's Sketches

I drew two sketches last night that I wanted to share. Another one is included, but it's not traditional pencil-paper. I especially like my peach, but it's a bit too perfect ._.
It's my first time around the Visual Art Analysis, and I'm hoping to get some helpful critique.
Here they are:
girl.jpg

Using the amazing eyes I made, then traced for that, I made this, somewhat confusing piece...


peach.jpg

Hooray! Momo! I really like this piece, and has my best crosshatching. I added volume using lines of fuzz, and then the shading below. It was a perfect circle, then I added the fuzz. It is not girly. It is a fruit.

5fd7e0d6.png

The main character of my game, but he needs to look alot older, as he looks like he's 10 or so...
It's my best in digital work so far.


To prove to mawk I do not draw girly pictures, I have two more sketches:

aseasketch.jpg

A quick sketch of Asea, the main character in my game, alongside Michael v3 (I am still debating with the several concepts)


islandsilhoutte.jpg

a silhuotte I made while I got bored watching a movie. This will hopefully be in the title of my game. It includes a steeple, higher grounds, a second island, and lots of Ticonderoga spent on shading.

That's it for now.

-abreaction
 
That digital drawing isn't really that bad! The colouring seems pretty solid and it the lines are pretty smooth.

If you're serious about learning to draw humans though, starting off by learning anime isn't the way to do it. Anime is an extremely specialized style that most people never completely grasp due to insufficient knowledge in the anatomy of the human skull. The proportions in anime aren't anything like real life and if you try to master it now it will only cripple you later. The same can be said for any specialized form of art. If you don't take the time to learn the basics, your lack of knowledge will show through your art. You have to start at the bare basics - drawing shapes, like spheres and cubes. After mastering those, you move up a step - learning the proportions of the human skull. The next step might be to learn how to draw the individual parts of the human face, such as the eyes or the nose. (I spent the majority of my summer just drawing eyes, mouths and noses actually!)

The whole process takes a long time and requires a lot of dedication - years, even. But once you can draw a realistic human face, then you can move on to other styles. It will really show in your art. Hell, I'm still drawing skulls and learning proportions - I haven't even begun to put it all together, and I've been doing this for nearly a year.

That's what I like about your peach. You definitely have a good basic knowledge of shading and depth, so before you try and go any further in the portrait department extend you knowledge of shading and depth, and the rest will come much easier.
 
Thanks, Dadevster.

I actually did begin with realistic drawings, (correct proportions and all) sketching landscapes and busts, as well as still-life. My backyard was the perfect set for many of these, as I lived in a rural part of MN.
I was not introduced to manga/anime until years later. A good friend of mine now, had been drawing it for awhile. She showed me the basics, and recommended a series of drawing tutorial books. I still have all the ones I bought.
I am hoping to work my way up to professional pieces, which I know will take many years' practice and devotion. But I've got nothing better to do.

As for my sketches, the output of my scanner proves yet again, to hate shading...
Except for, of course, smudges...


Thanks for the critique!
-abreaction
 

mawk

Sponsor

I like how you really took that to heart

first one is in fact still girly, but that's not very good critique at all

the thing that stands out most to me here is the body shape and the hand. index finger shouldn't bend like that without external pressure applied, and his thumb tapers into a very Grinchy point. the arm is a perfect arc; unless he's Stretch Armstrong, you should work a little more on depicting the arm as something jointed.

also his back doesn't look like a back much at all. it's a perfectly flat plane, and the arm falls exactly the way it would from a frontal view. additionally, he has no ass. take off the head, the feet, and the raised arm, and he could be looking forward or back

it's also unlikely that a baggy trenchcoat-style deal like that would show off the small of his back like that.

michael is an indescribable clump of sketchy lines

detail on the grass is above average; you seem to have a talent for depicting things flowing in the breeze. everything else mostly just looks hasty.

the floating island just looks like a quick and dirty mess to me. in many places it looks as if you rushed and stuck in vines and trailing clumps of dirt wherever they would fit, and the citadelor w/e just looked like a raised middle finger until you told me otherwise. I wouldn't use that sihlouette in a title. I'd call it a first draft, and practice on the concept of a floating island from there.
 
wow, i'm impressed! the girl is really cute.
you still have some perspective issues but otherwise your anatomy is pretty good too.
 
Thank you.
Thankfully, these are only sketches, so they can be fixed.
Thanks mawk, for the critique. Asea needs lots of work...
 

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