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About SephirothSpawn Party Switcher + Extra Parties

Jereth

Member

I've tried several different ways to use this in the call script function, most of them end up crashing the game. I basicly need examples rather than what is written. If anyone uses this I could use a exact examples of how to:

Create a second party and switch to it, both dynamic items and not.
In Game add/remove characters that can be moved in and out of the party.

Well, i guess that's it.
 
I was about to ask exactly the same thing. Good thignI used search once more, just to be sure.
This particular script is a bit too complicated for me, and essential to my project.
I would appeciate too some hints on this.
 
By the end of June, we will have the SDK and MACL upgraded to 2.3 and 2.1 and I will have all those scripts updated in my V.4 version.

I am sure I gave a few examples in my test bed topic on example call script commands. Or just ask me how you would accomplish something, and I will tell you the call script.

Make sure you get the version from my Test Bed V.4 beta since the V.3 has a small mistake in it that screws up the call scripts altogether.
 

Jereth

Member

Jereth;225157 said:
Create a second party and switch to it, both dynamic items and not.
In Game add/remove characters that can be moved in and out of the party.
That's all I really need examples for. Just with those examples I can apply the formats to anthing else I need. The aspects of the migration from C to ruby have been easiest with examples for me, I guess I'm just a touchy feely type of guy.:P
 
The whole object-oriented concept screws up my mind too...
Well, I'm really looking forward to getting my hands on Seph's updates. My project has come to a halt while I wait for these, hee hee hee...
 

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