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About battles in RMXP..

slayer

Member

Hi, im Slayer, and im here to ask a few questions...

1) RESOLVED!!  When you make a battle, or somebody encounters an enemy, how do you make it so the enemy can choose whether it uses THIS skill or THAT skill, and it takes away SP? (May have figured out.., is it when you make an enemy, in the Action: box, put lots of attacks and fill them with each skill you want? But how do i make it take away sp?)  RESOLVED!!

2) How do you make a monster talk at 100% life in battle?

and 3) How do you make new monsters come into the battle?


Please answer these questions ASAP, because I am working on my game "Tales of Arinnia I : Feeding the Creator".

Thanks,
Slayer
 
1)Each skill has a certain amount of sp set when you create the skill, and this appyls for enemys as wel, just did give enough sp to use the skill :) And you set what skills you want them to use under the enemy tab.

2)If you want them to talk at the start of a battle, just set it to parallel with a switch, then turn the switch off at the end.
 
2) Do you want the monster to talk right when the battle begins?
If so you could just change the conditions section of the battle (in troop section) to turn 0 and then put what you want the monster to say. 
If not I'd need to know little more detail of when you want the text to show.

3) To make a new monster appear in the fight you...
-add the monster to the the main group and right click the monster you want to appear  later and  select 'Appear Halfway' (enemy should fade out)
-then you can set up the conditions (you can use conditional branches or change the main condition) for when you want the enemy to appear
-finish the battle event with "enemy appearance" command and select the monster you want to appear (the one you chose to 'Appear Halfway')

hope it helps! =) 
 

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