It didn't work for me.Arbiter":1vzwknf3 said:A quick fix for this would be.
Code:class Press_Enter def main $data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata") $game_system = Game_System.new @sprite = Sprite.new @sprite.bitmap = RPG::Cache.title($data_system.title_name) s1 = "Press Start" @command_window = Window_Command.new(192, [s1]) @command_window.back_opacity = 200 @command_window.x = 320 - @command_window.width / 2 @command_window.y = 200 Graphics.transition loop do Graphics.update Input.update update if $scene != self break end end Graphics.freeze @command_window.dispose @sprite.bitmap.dispose @sprite.dispose end def update @command_window.update if Input.trigger?(Input::C) case @command_window.index when 0 command_press_start end end end def command_press_start $game_system.se_play($data_system.cursor_se) $scene = Scene_Title.new end end
Let me know if it doesn't work, I haven't tested it.