I have recently been making the switch over from old scripts to their new SDK versions from the SDK test bed but have hit a problem.
In a stealth section of my game, the view range used to only apply to a semi circle in front of the event (soldier), but now with the SDK version the "Found You" Event triggers even when the events are facing in the opposite direction.
So could someone please help with how I change this:
Conditional Branch If:
Activates Switch: Found You!
So that he can only see his range as if he were a human, and perhaps even more preferably have his range consist of only a 90 degree angle as opposed to 180 degrees like in the old View Range Script.
Thanks in advance
In a stealth section of my game, the view range used to only apply to a semi circle in front of the event (soldier), but now with the SDK version the "Found You" Event triggers even when the events are facing in the opposite direction.
So could someone please help with how I change this:
Conditional Branch If:
Code:
VR.in_range?($game_map.events[42], $game_player , 5)
So that he can only see his range as if he were a human, and perhaps even more preferably have his range consist of only a 90 degree angle as opposed to 180 degrees like in the old View Range Script.
Thanks in advance