Right , I'm here to tell you about switches , you RPG maker noobies. ^_^
First of all , the kinds of switches.
There are two kinds of switches , A A Self Switch B An ordinary switch.
Switch A is used on the event it's activated on ONLY. No-one else.
Switch B is used on multiple events.
Example , [First Event Page]Show Text: Hello , Control Switches "kwajfkj" Operation ON.
[New Event Page , switch kwajfkj turned on] Show text: A switch is a eventer's best friend.
[CREATE NEW EVENT , NONE GRAPHIC]
[CREATE NEW EVENT SHEET , Switch kwajfkj ON , Random Sprite] Show Animation: Slice
So if you talked to the event , it would say "Hello" , and then when you come back to it , it would say " A switch is an eventer's best friend." No matter how many times you came back and used the event. Also , when the event said "Hello" another event would pop up , and show the animation 'Slice' , whenever it was used.
How to permanantly stop a Event from happening (Or being noticable) is by doing this.
At the end of your Event Example:-
@> Text:-, -, Normal , Bottom
: I love pie.
@> Control Self Switch A= On
[NEW EVENT PAGE , SELF SWITCH A ON , NONE SPRITE.] @>
That'd make the event say "I love pie" and disappear , permanantly , for the rest of your game.
It's also good for changing graphics to "Down" In the RPG MAKER XP Character thingies.
You can do this by selecting a "Down" graphic near the bottom of the graphic menu.
Now that you know about graphics , you just experiment with it , and get to understand it fully.
~Doc Spoc
First of all , the kinds of switches.
There are two kinds of switches , A A Self Switch B An ordinary switch.
Switch A is used on the event it's activated on ONLY. No-one else.
Switch B is used on multiple events.
Example , [First Event Page]Show Text: Hello , Control Switches "kwajfkj" Operation ON.
[New Event Page , switch kwajfkj turned on] Show text: A switch is a eventer's best friend.
[CREATE NEW EVENT , NONE GRAPHIC]
[CREATE NEW EVENT SHEET , Switch kwajfkj ON , Random Sprite] Show Animation: Slice
So if you talked to the event , it would say "Hello" , and then when you come back to it , it would say " A switch is an eventer's best friend." No matter how many times you came back and used the event. Also , when the event said "Hello" another event would pop up , and show the animation 'Slice' , whenever it was used.
How to permanantly stop a Event from happening (Or being noticable) is by doing this.
At the end of your Event Example:-
@> Text:-, -, Normal , Bottom
: I love pie.
@> Control Self Switch A= On
[NEW EVENT PAGE , SELF SWITCH A ON , NONE SPRITE.] @>
That'd make the event say "I love pie" and disappear , permanantly , for the rest of your game.
It's also good for changing graphics to "Down" In the RPG MAKER XP Character thingies.
You can do this by selecting a "Down" graphic near the bottom of the graphic menu.
Now that you know about graphics , you just experiment with it , and get to understand it fully.
~Doc Spoc