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A little default turn-based battle system edit.

This isn't for me, but I was reading the battle system thread in rmxp disc board and I thought it may be somewhat useful to those who are using the turn-based battle.

As someone pointed out on that thread, luck plays a major factor (in a not-so-good way) when there are many enemies at once in a turn-based battle; e.g. when all mobs target the same player char at the same time = sudden death. So I was just thinking that it might be cool if someone made an edit that tracks the enemies' targets before they fire off, and re-formulate the chance of everything targetting the same person.

E.g.: Sees enemy 1 about to attack player 1, and enemy 2 is targeting player 1 as well. It then randomizes between some numbers and gives a chance of redirecting enemy 2's target to another player (in reality this should probably only activate if it is more than just a couple of enemies targeting the same person at once). It doesn't need to make it so that it will be a different target 100% of the time, but perhaps a lower chance of happening might be a good idea to people.

Thanks if anyone does this, hopefully it is as straight forward as I think.
 

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