uzumakishade
Member
Before i Begin i do not expect one person to do all features alone unless they wanted to. I would appreciate if the same person did the whole system as it would make sure compatibility was flawless, but is not necessary unless the scripter prefers doing it all.
Anyways onto the system
Similar to this system here http://www.rmxp.org/forums/showthread.php?t=9137
but used for attacks instead of skills. well here is the wikipedia explaination
Instead of simply choosing a spell or attack, on a turn the player chooses a combination of moves (examples: left-handed punch, high kick, etc.) and then allows the attack to 'resolve'. A sequence of moves (as long as 13 actions in a string) could form stronger attacks. This combo-based system (similar in many respects to fighting games such as Mortal Kombat or Street Fighter 2) was revolutionary for its time. Also important to the battle system are Seru monsters, such as Gimard and Viguro. Defeating a Seru-monster in battle while wearing a Ra-Seru provides a chance that the Ra-Seru will absorb the Seru monster. If this happens, the character wearing that Ra-Seru can summon that Seru to perform a magic attack, which becomes stronger the more it is used. As with most magic systems in RPG's, this consumes magic power. In addition, there is a "Spirit" command, in which a character defends for one round, but takes reduced damage and on the next turn can perform a longer sequence of attacks, and will have more Art Points available for combos. This is especially helpful when a player knows that a boss is about to use a very powerful attack, such as when Zeto uses his "Big Wave" attack which takes one turn to charge up.
Is it ok to post videos of the battle system instead of screenshots?
http://www.youtube.com/watch?v=q8mUlfV5mIs its 9 minutes, im trying to find the shorter one i had earlier
now time to explain the features. First theres 3 stats Hp, Mp and the new one AP each combination uses a certain amount of AP.
http://img2.freeimagehosting.net/uploads/7120b1411b.png[/img](stat windows are shown here)
When you choose Begin it gives you 4 commands Item(up) Attack(left) Spirit (Down) Meta (Right)
http://img2.freeimagehosting.net/uploads/b0882bef88.png[/img](stat windows are shown here)
Item - Pretty obvious. Takes you to the item screen
http://img2.freeimagehosting.net/uploads/th.c0826c0449.png[/img](stat windows are shown here)
Attack - this is where the fun begins. When you choose attack theres two commands, auto or command. Choosing Auto automatically selects random inputs that could result in pulling of moves or not
http://img2.freeimagehosting.net/uploads/65ee7e6743.png[/img] (stat windows are shown here)
Command gives you 4 options High (up) Arms (left) Low (down) and RaSeru (right)
http://img2.freeimagehosting.net/uploads/a65b9ae039.png[/img](stat windows arent shown here)
and theres a button that brings up the list of moves you know, basically, each command is a certain size (in LoL they change sizes depending on equips but i don't want it like that) that fits into a bar at the bottom of the screen, which gets bigger throughout the game as your RaSeru levels up (happens when you resurrect a genesis tree which is through events)
each command does damage depending on what you have equipped (high would be helms/hats etc, arms would be weapons, low would be boots and such) and if you put the commands in the right order it would do a special move eg high low high would do somersault.
http://img2.freeimagehosting.net/uploads/a616065204.png[/img](stat windows arent shown here)
When you first do a new move it says NEW ARTS across the screen (an image can be used for that) and they then do that move that they unlocked. When a new move is learned it is then added to the move list which can be opened on the attack screen when choosing your moves (high low etc).
http://img2.freeimagehosting.net/uploads/2c866c7e7f.png[/img](stats arent shown here)
also certain moves (called hyper arts if im not mistaken) can only be learned through events/items so even if you know the combo EG (low high high arms high) it will just do the regular attacks for low high high arms high unless you used the item to teach you the combo or talked to a "master". hmm I think thats it for the attack command
http://img2.freeimagehosting.net/uploads/e88d5ad2e2.png[/img](stats arent shown here)
EDIT: Status windows are not on screen when doing button combos, or while the attacks/spells/items are happening after all commands have been chosen that turn
Spirit - This lets you regenerate AP and makes your AP bar bigger for a turn to fit in more commands
Meta - This is the RaSeru aka the magic system, Basically this is how it works. Certain monsters are called Seru which are basically the spells, to get spells you have to defeat the Seru monsters last if theres other monsters in the battle and whichever character defeats the monster, theres a certain percentage of getting that spell. Also the spells Lvl up after a certain number of usage causing them to do more damage or have a better effect (if its a status or healing spell)
http://img2.freeimagehosting.net/uploads/th.9a4edf2d3d.png[/img](stats window is still shown here)
Some Scripts That Can Be Used For This With Some Edits (for those who don want to do everything from scratch)
Blitz Skills - http://www.rmxp.org/forums/showthread.php?t=9137
AP Skill System - http://www.rmxp.org/forums/showthread.php?t=9233
Skill Update - http://www.rmxp.org/forums/showthread.php?t=9183
Individual Commands - http://www.rmxp.org/forums/showthread.php?t=4462
Multi Equip - http://www.rmxp.org/forums/showthread.php?t=14046
im not sure what battle system i want this for but most likely the default battle system is what i will use
Anyways onto the system
Similar to this system here http://www.rmxp.org/forums/showthread.php?t=9137
but used for attacks instead of skills. well here is the wikipedia explaination
Instead of simply choosing a spell or attack, on a turn the player chooses a combination of moves (examples: left-handed punch, high kick, etc.) and then allows the attack to 'resolve'. A sequence of moves (as long as 13 actions in a string) could form stronger attacks. This combo-based system (similar in many respects to fighting games such as Mortal Kombat or Street Fighter 2) was revolutionary for its time. Also important to the battle system are Seru monsters, such as Gimard and Viguro. Defeating a Seru-monster in battle while wearing a Ra-Seru provides a chance that the Ra-Seru will absorb the Seru monster. If this happens, the character wearing that Ra-Seru can summon that Seru to perform a magic attack, which becomes stronger the more it is used. As with most magic systems in RPG's, this consumes magic power. In addition, there is a "Spirit" command, in which a character defends for one round, but takes reduced damage and on the next turn can perform a longer sequence of attacks, and will have more Art Points available for combos. This is especially helpful when a player knows that a boss is about to use a very powerful attack, such as when Zeto uses his "Big Wave" attack which takes one turn to charge up.
Is it ok to post videos of the battle system instead of screenshots?
http://www.youtube.com/watch?v=q8mUlfV5mIs its 9 minutes, im trying to find the shorter one i had earlier
now time to explain the features. First theres 3 stats Hp, Mp and the new one AP each combination uses a certain amount of AP.
http://img2.freeimagehosting.net/uploads/7120b1411b.png[/img](stat windows are shown here)
When you choose Begin it gives you 4 commands Item(up) Attack(left) Spirit (Down) Meta (Right)
http://img2.freeimagehosting.net/uploads/b0882bef88.png[/img](stat windows are shown here)
Item - Pretty obvious. Takes you to the item screen
http://img2.freeimagehosting.net/uploads/th.c0826c0449.png[/img](stat windows are shown here)
Attack - this is where the fun begins. When you choose attack theres two commands, auto or command. Choosing Auto automatically selects random inputs that could result in pulling of moves or not
http://img2.freeimagehosting.net/uploads/65ee7e6743.png[/img] (stat windows are shown here)
Command gives you 4 options High (up) Arms (left) Low (down) and RaSeru (right)
http://img2.freeimagehosting.net/uploads/a65b9ae039.png[/img](stat windows arent shown here)
and theres a button that brings up the list of moves you know, basically, each command is a certain size (in LoL they change sizes depending on equips but i don't want it like that) that fits into a bar at the bottom of the screen, which gets bigger throughout the game as your RaSeru levels up (happens when you resurrect a genesis tree which is through events)
each command does damage depending on what you have equipped (high would be helms/hats etc, arms would be weapons, low would be boots and such) and if you put the commands in the right order it would do a special move eg high low high would do somersault.
http://img2.freeimagehosting.net/uploads/a616065204.png[/img](stat windows arent shown here)
When you first do a new move it says NEW ARTS across the screen (an image can be used for that) and they then do that move that they unlocked. When a new move is learned it is then added to the move list which can be opened on the attack screen when choosing your moves (high low etc).
http://img2.freeimagehosting.net/uploads/2c866c7e7f.png[/img](stats arent shown here)
also certain moves (called hyper arts if im not mistaken) can only be learned through events/items so even if you know the combo EG (low high high arms high) it will just do the regular attacks for low high high arms high unless you used the item to teach you the combo or talked to a "master". hmm I think thats it for the attack command
http://img2.freeimagehosting.net/uploads/e88d5ad2e2.png[/img](stats arent shown here)
EDIT: Status windows are not on screen when doing button combos, or while the attacks/spells/items are happening after all commands have been chosen that turn
Spirit - This lets you regenerate AP and makes your AP bar bigger for a turn to fit in more commands
Meta - This is the RaSeru aka the magic system, Basically this is how it works. Certain monsters are called Seru which are basically the spells, to get spells you have to defeat the Seru monsters last if theres other monsters in the battle and whichever character defeats the monster, theres a certain percentage of getting that spell. Also the spells Lvl up after a certain number of usage causing them to do more damage or have a better effect (if its a status or healing spell)
http://img2.freeimagehosting.net/uploads/th.9a4edf2d3d.png[/img](stats window is still shown here)
Some Scripts That Can Be Used For This With Some Edits (for those who don want to do everything from scratch)
Blitz Skills - http://www.rmxp.org/forums/showthread.php?t=9137
AP Skill System - http://www.rmxp.org/forums/showthread.php?t=9233
Skill Update - http://www.rmxp.org/forums/showthread.php?t=9183
Individual Commands - http://www.rmxp.org/forums/showthread.php?t=4462
Multi Equip - http://www.rmxp.org/forums/showthread.php?t=14046
im not sure what battle system i want this for but most likely the default battle system is what i will use