Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

A laggy dilema.

Lag kills, don't do it.  That stuff will mess you up.

Seriously, I'm creating a survival genre game in which most of the environment is user-responsive meaning that you can examine pretty much everything that isn't generic ground.  As such, my maps have quite a few events throughout them.  As the player, would you rather:

A: Have bigger maps and less interaction with the elements of the maps?
B: Smaller maps with a large amount of interaction possible due to more events present?

With smaller maps, less event updating will take place than with large maps consisting of the same event density.

Of course, a script which reduces event lag would probably make this a moot point, but what are your feelings?
 
I actually tried a number of anti-lag scripts and they didn't work as well as I'd hoped.  One of them actually worsened the problem.  Cutting the size of one of my maps in half seemed to dramatically reduce the lag, so I'm more inclined to go with jbrists suggestion.  Thanks :)
 
The thing I don't really like 'bout Anti-Event Lag scripts are... they have weird side-effects. One such script made some of my light events start following me around the screen. It was very creepy.
 
Hmm... just a side question (I know this isn't my topic, but, hey it might help the starter)... what would you consider to be laggy? My computer is sort of slow, so I want to know other's opinions.

Would a 70x45 map with around 60-100 regular events and 1-2 Autorun/Parallel Processes (excluding Common Events) count as laggy? Do you think that would need an anti-lag script?
 
Probably. I don't know. I have a fast computer, so I couldn't tell you. :P
Kind of bad while making a game, it's not easy to test for lag without testers...
Though 100 events sounds like a lot, I had a map with 300 events in an RM2K3 game once, and they were just regular events. But it was super laggy, until you cleared a good majority of them(they erased when you touched them). And that was an an OLD PC, so I'd say that 60-100 wouldn't be too bad...
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top