Lag kills, don't do it. That stuff will mess you up.
Seriously, I'm creating a survival genre game in which most of the environment is user-responsive meaning that you can examine pretty much everything that isn't generic ground. As such, my maps have quite a few events throughout them. As the player, would you rather:
A: Have bigger maps and less interaction with the elements of the maps?
B: Smaller maps with a large amount of interaction possible due to more events present?
With smaller maps, less event updating will take place than with large maps consisting of the same event density.
Of course, a script which reduces event lag would probably make this a moot point, but what are your feelings?
Seriously, I'm creating a survival genre game in which most of the environment is user-responsive meaning that you can examine pretty much everything that isn't generic ground. As such, my maps have quite a few events throughout them. As the player, would you rather:
A: Have bigger maps and less interaction with the elements of the maps?
B: Smaller maps with a large amount of interaction possible due to more events present?
With smaller maps, less event updating will take place than with large maps consisting of the same event density.
Of course, a script which reduces event lag would probably make this a moot point, but what are your feelings?