That was a horrible analogy! (ok, maybe I've eaten a whole pie!) :biggrin:
"whole switch" makes it sound like it uses more resources. Both types need 1 bit of memory.
The advantages of self-switches: You can copy/paste an event, and it stays independent. The self-switch goes out of scope when the event does (gets removed from memory when you're not on that map.) There is a 5000 limit on regular switches (although I have a hard time imagining a game using them all.)
small game? probably don't matter much. But it's still a good practice.
Be Well