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A Glass of Chaos Demo

I've moved this to the appropriate forum, as Early Project Development is not a place for advertising your game, nor is it a place for demos. Now, since it's in Project Discussion, I'll have to ask you to include some screenshots in your post. Thanks.
 
The site for demo doesnt work.... Try reuploading it or something. And some screenshots would be nice, since the game isnt working.

Forgot to say good luck and keep it up. I wanna try your demo so once again, reupload it.
 
Considering this is now in Project Discussion, I believe you now need at least two screenshots for your game. That being said, the game looks interesting, to say the least. And yes, the site for downloading doesn't work, so reupload please.
 
I've updated the download links, so both the strategy guide and demo links are working. I also added four screenshots somewhere in the middle of the original post (they should be hard to miss). Thanks everyone for the support so far! One issue i am kind of concerned with in the demo is how the story is conveyed through the characters' speech. I have been shifting between normal dialogue and "flowery" dialogue, so to speak, so I would really appreciate some feedback on the dialogue and tension of the scenes. Thanks!
 
Your mapping needs a lot of work, pal. Also, you misused a tile on the second screenshot for the wall behind the stairs and the sideways bookcase is... flat, I don't know how else to put it. It should have a tile of length where you can see the bottom of it. The line "The teachers won't let me into the snack bar! I'll show them!" doesn't really make sense taken out of context, so it seems... strange. But that's just what I can tell from the screenshots.
  -KRoP
 
I can see what you mean with the snack bar line; it is random. That line doesn't have any real significance to the story either; I just wanted to show that there are extra things to find in the game. A player can bypass that room completely, but I didn't want to put a screenshot up of an extra with actual value. Perhaps I will update the screenshot.

Were these critiques the only mapping errors you noticed,or could it use more work in general? I can easily edit the misused tile, but the library map might be difficult. I kind of felt that myself when I made it, but I wasn't sure how I could improve. I'm having a similar problem with a jungle later in the game; I tried to put tree tops as borders, but it looks like a clump of bushes.

http://i291.photobucket.com/albums/ll30 ... jungle.jpg


Thanks for the critiques!
 
In general, all those maps (excluding the library) have too much open space. It's not like it needs to be crammed, (although that nature map could use some varying plants and vegetation) but as it is the maps are just bland and boring, only meant for the player to get from point A to point B without having anything to look at, really.
  -KRoP
 
Oh dear... The demo was... Oh my god...
Here comes the flame:
LEARN TO MAKE A DECENT MAP!!! Not one room or area had any aptmosphere!
-There was a tree ON A STONE BRIDGE.
-Frequent misuse of the wall autotile. THERE'S SUPPOSED TO BE A WALL UNDER IT.
-Spelling and grammar looked like it got run through Google Translate and then the letters were scrambled. Proofreading is more important than you might think.
-I enter the gymnasium THROUGH A CHIMNEY. Unless the fight room is like a secret passage, that is totally random and uncalled for.
-A small boy in the game was more fluent with language than any other students or adults.
-The panoramas looped. That is a no-no.
-You frequently used the edges from the walls where there were no edges, as if you just got lazy, selected it in a box from the RTP tileset and pasted it in a long line across every map.
-You put a small trench filled with water around the chest WHERE THERE IS NO WATER SOURCE. Also, you could only jump over the water from one side, which makes absolutely no sense.
-You put two random bushes where plants could not possibly grow, on stone, only to block the player off. If the guard is in any way efficient, just have him block you off himself. It isn't that hard.
I quit at the sewer dungeon because the game was just too frustrating to keep playing.
Thankyou for your time.
  -KRoP
 
Well, I will have to admit that I am not skilled in mapping whatsoever. For instance, I didn't even realize those wall edges were, well, edges. I can't pick up on certains things very well in 2 dimensions. I am currently doing the earlier mentioned proof reading to spiff up the dialogue. I'm not quite I understand the misuse of the wall autotile; I usually just use it to take up space. If you are not too frustrated with it, perhaps you can try it again after I have made adjustments to the map. I will admit, though, my major focus is on the story line because I am not a proficient mapper.

A note on the atmospheres: I agree they need to have more feeling; but this is mostly a straightforward school. It wasn't intended to have intricate detail (although it would be appropriate in the dormitories in retrospect), but perhaps I will ahve to reconsider it.

Thank you for the "flame". It was definately needed.
 
waves of the lagoon":3ngcvzwy said:
Thank you for the "flame". It was definately needed.
You deserve an award.  :smile: Most people on this forum can't take that kind of critisism.
A note on the atmospheres: I agree they need to have more feeling; but this is mostly a straightforward school. It wasn't intended to have intricate detail (although it would be appropriate in the dormitories in retrospect), but perhaps I will ahve to reconsider it.
Perhaps, but in grassy areas near the bonfire, unless they have an EXTREMELY good gardener, there should be crabgrass, and tall grass here and there.
As for the wall autotile, hold on a moment and I'll post up some screenshots. :)
  -KRoP
EDIT: Proper use of wall autotile:
http://i291.photobucket.com/albums/ll306/gavigora31/brayer.jpg
Improper Use Of Wall Autotile:
http://img145.imageshack.us/img145/1741/walllk8.th.png[/img]
 
Well I've posted this on a couple other websites, and I haven't gotten any feedback. The topic was viewed, but no one ever said anything. Maybe it was because no one had anything nice to say lol. I'm glad someone spoke up because I believe I have a good story idea, I just need to know how to make it an appealing game! Anyways, it's my first project, so I wasn't expecting raving reviews with this upload. That's just the ultimate goal  :wink:

Thanks for the guard suggestion, especially. I didn't even realize when I first started that I could program something like that. (This project has actually started two years ago, but I never had time to really get into it until this year) And you were right; it was actually really simple.

Quick question:

Is this an acceptable use of the wall autotile?
http://i291.photobucket.com/albums/ll30 ... office.jpg

Ahh bed time now. I think my next couple RMXP sessions will be dedicated to editing my maps. I'll finish a couple areas and upload screens when I've made improvements. If it isn't too much trouble, maybe you could give me your opinion when I upload them?

Thanks again for the help!
 
Yes, that is a fine use of the autotile, although I might recommend a shadow as the wall decends to make it feel less flat. And sure, I could critique your maps once they're uploaded. You might want to check out some of the games in the Completed Games section for ideas on how you can map with the RTP. :)
  -KRoP
 
The game is very good
I am very liked the plot and I am really want to know what will happen next.
I am really liked the music in the fights and the idea of the pianist who changes the BGM is great.

I found some spelling mistakes, sometimes you forget a letter, for example at the dinning room, the student says "Jus grab a chair" instead if "Just grab a chair".

There are some other things that aren't really so important but  I'll say them anyway:

1. When Thomas joins the team in the first time, he already knows the skill "Fire Ball" even thought the supposed to learn it after speaking to the teacher

2. Even after you go to the Magic Show, you still have the tickets, I think it will be better to remove them when you going to the show unless they have some other usage in the furure

3. It maybe only my opinion, but it isn't very comfortable to read a lot of text without faces, because you need always to read the name as well, while only looking on a picture could be easier
 
DarkClaymore":1gphgmh6 said:
1. When Thomas joins the team in the first time, he already knows the skill "Fire Ball" even thought the supposed to learn it after speaking to the teacher

2. Even after you go to the Magic Show, you still have the tickets, I think it will be better to remove them when you going to the show unless they have some other usage in the furure
I am shocked I forgot to mention these, as they happened to me as well. :P
  -KRoP
 
Ahh, I noticed the Fireball and magic show ticket errors after I uploaded the demo, but those have been fixed as well.  :smile:

The face set additionis a good idea, but I'll have to find a script which allows for faces. Will it screw my game up at all if I add a new scrpt at this point?
 
It doesn't seem like you have any custom scripts atm, so no. I would recommend Ccoa's UMS, unfortunately you aren't going to find it on these forums. Look on another RPGXP forum, and you should find it easy, it's quite popular.
  -KRoP
 
I installed the UMS script, but when i put  face graphics outside of the text box, some of the text is missing. Is there any wya toa void this or am I goign to have to re-type everything?
 

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