Just an Idea, but for the event you had in the corner, why didn't you just use a common event
For Shapeshifter:
Make a common event Trigger:Parallel
Switch:The Potion Used one...
Actual common event:
Wait: 100 frame(s)
Set Move Route: Player
:$>Graphic "001-Fighter01', 0, 2, 0
Text: The potion wore off
Control switches: [0001: Potion Used] = OFF
That way you can use it everywhere instead of just on that map... we wouldn't want a pig running around talking to people, would we? lol
And for the stealth, same basic principle
Common event Trigger:Parallel
Switch:The one for stealth on
Actual common event:
Wait: 200 frame(s)
Set Move Route: Player
:$>Change Opacity: 255
Control switches: [0001: Stealth] = OFF
Cheers,
Belak51