How to make an MP3 Player!
Shapeshifter Items!
Stealth - Skill
WTF, Who moved my Tutorials over here ?
Ok, this is my first real tutorial, so don't ask too many questions if I do something wrong...
This feature enables you to change the BGM, by using an MP3 Player !
And to make it better, you can use your own songs !
Ok...
Make an Item in the Database, call it MP3 Player or whatever suites your game.
Make it Call Common Event: MP3 Player
Go into the Common Event Tab, Leave the Trigger as None, and name the event MP3 Player
Insert a Message saying something like: You turn on the MP3 Player
Now make a Show Choices come on, with 4 Tabs, and name 3 of them with songs that you want on the playlist, mine are:
001-Battle01
012-Theme01
052-Negative01
and the 4th Tab is:
Turn off MP3 Player
Ok, For all the Handlers, just make them play the songs that you chose, for example...
If you chose it to play 001-Battle01, You make it play BGM: 001-Battle01.
It's the same principle with all the others.
On the Turn off MP3 Player, just make it Fade out BGM in 1 second (Lowest you can go)
***********IMPORTANT NOTE!!!!!*************
When you Turn off MP3 Player, It turns off the BGM that you had on before, so you will be left with no music, so I advise you to keep your MP3 Player turned on at all times, unless you can find away to Bypass this problem, If you do, please post. (I've already tried Memorise BGM, Doesn't work)
Ok, thats it, Sorry about this, But I don't know how to make it so yo ucan have more than 3 songs at a time, unless you plan to keep the MP3 Player on all the time and not have a Turn off MP3 Player, then you can have 4 songs.
I'll try to update this in another Tutorial, sorry if it was a little hard to follow.
You can download the Demo Here:
http://www.box.net/public/l92b2s8yla
This feature enables you to change the BGM, by using an MP3 Player !
And to make it better, you can use your own songs !
Ok...
Make an Item in the Database, call it MP3 Player or whatever suites your game.
Make it Call Common Event: MP3 Player
Go into the Common Event Tab, Leave the Trigger as None, and name the event MP3 Player
Insert a Message saying something like: You turn on the MP3 Player
Now make a Show Choices come on, with 4 Tabs, and name 3 of them with songs that you want on the playlist, mine are:
001-Battle01
012-Theme01
052-Negative01
and the 4th Tab is:
Turn off MP3 Player
Ok, For all the Handlers, just make them play the songs that you chose, for example...
If you chose it to play 001-Battle01, You make it play BGM: 001-Battle01.
It's the same principle with all the others.
On the Turn off MP3 Player, just make it Fade out BGM in 1 second (Lowest you can go)
***********IMPORTANT NOTE!!!!!*************
When you Turn off MP3 Player, It turns off the BGM that you had on before, so you will be left with no music, so I advise you to keep your MP3 Player turned on at all times, unless you can find away to Bypass this problem, If you do, please post. (I've already tried Memorise BGM, Doesn't work)
Ok, thats it, Sorry about this, But I don't know how to make it so yo ucan have more than 3 songs at a time, unless you plan to keep the MP3 Player on all the time and not have a Turn off MP3 Player, then you can have 4 songs.
I'll try to update this in another Tutorial, sorry if it was a little hard to follow.
You can download the Demo Here:
http://www.box.net/public/l92b2s8yla
Shapeshifter Items!
Ok, this is my second tutorial, I'm getting the hang of things now...
Go into your Database, And go to the Item tab.
Create an Item, call it Shapeshifting Potion or something to suite your game.
Give it an Icon and a Description.
Make sure it's Consumable too.
Ok, now thats made, Go into your Common Events tab (Don't you just love Common Events)
Make a new Event, name it: Shapeshifting Potion used.
Ok, make it come up with Show Choices, I'm using 2 for this Tutorial, but you can use as many as you like, Mine are Pig and Dog (Just use your imagination)
For the Handler, choose Move Event, Make sure it's on Hero, and Change Graphic to what your making it switch to, so for Pig, Graphic will turn into a Pig, and for Dog, Graphic will turn into a Dog.
Ok, on each one, Make it turn a Switch on called Potion Used.
Now, somewhere on the Map, make an Event, and Make the Precondition be Switch: Potion Used is ON
And on that, make it Parallel Process
Now, Put a Wait command, This will act for how long your Potion lasts, so it's completely up to you, I'm putting 100 Frames for this Tutorial, but yours can last any ammount of Frames.
After this, make it say a message like: The Potions effect wore off.
And make a Move Event, Make sure it's on Hero, and Change Graphic back to whatever your characters is, Example, if it's Arshes, you change it to 001-Fighter01.
Then you do a Switch Operation and make it turn Switch: Potion Used OFF
And thats it for this Tutorial, Feel free to ask about it, you can modify this so you can turn into more things or less things.
This idea would be great if you were making a stealth game, It could be a Disguise or something.
Download the Demo here:
http://www.box.net/public/t7ff34k98u
Go into your Database, And go to the Item tab.
Create an Item, call it Shapeshifting Potion or something to suite your game.
Give it an Icon and a Description.
Make sure it's Consumable too.
Ok, now thats made, Go into your Common Events tab (Don't you just love Common Events)
Make a new Event, name it: Shapeshifting Potion used.
Ok, make it come up with Show Choices, I'm using 2 for this Tutorial, but you can use as many as you like, Mine are Pig and Dog (Just use your imagination)
For the Handler, choose Move Event, Make sure it's on Hero, and Change Graphic to what your making it switch to, so for Pig, Graphic will turn into a Pig, and for Dog, Graphic will turn into a Dog.
Ok, on each one, Make it turn a Switch on called Potion Used.
Now, somewhere on the Map, make an Event, and Make the Precondition be Switch: Potion Used is ON
And on that, make it Parallel Process
Now, Put a Wait command, This will act for how long your Potion lasts, so it's completely up to you, I'm putting 100 Frames for this Tutorial, but yours can last any ammount of Frames.
After this, make it say a message like: The Potions effect wore off.
And make a Move Event, Make sure it's on Hero, and Change Graphic back to whatever your characters is, Example, if it's Arshes, you change it to 001-Fighter01.
Then you do a Switch Operation and make it turn Switch: Potion Used OFF
And thats it for this Tutorial, Feel free to ask about it, you can modify this so you can turn into more things or less things.
This idea would be great if you were making a stealth game, It could be a Disguise or something.
Download the Demo here:
http://www.box.net/public/t7ff34k98u
Stealth - Skill
Ok, Go to your Database, go to the Skills tab and make a new skill called Stealth.
Give it a description.
Ok, go to the Common Event tab.
Make an Event called Stealth.
Make it do a Move Event, make sure it's on player, and Change Opacity, For this Tutorial i'm using Opacity 10, But you can use whatever you wish.
Make it turn Switch: Stealth ON [ON] (Switch: [Stealth ON] = ON)
Now, Make an Event on your map, make it out of the way, and make it have Precondition of Switch: Stealth ON is [ON].
Make it wait 200 Frames (This is only for my Tutorial, make it last as long as you wish), Then make a Move Event, and make the Opacity back to 255.
After, Make it turn Switch Stealth ON [OFF]. (Still following?).
And thats it, Just go back to the Skills tab, and make the skill Stealth call Common Event: Stealth
And thats it. This is also another good Tutorial for a Stealth/Ninja type game, or just if you want a cool skill.
Download the Demo Here:
http://www.box.net/public/lyv9sfzpj4
On the Demo, Talk to the man to get the Skill, Only Arshes has the skill.
When you use the skill and become invisible, The man will be scared because he thinks theres someone there (Really its you, but he can't see you)
To do this:
Make an Event on the map, make the Graphic be a person, and make him give you the skill.
Make a new page on his/her Event, and make the Precondition be: Switch: Stealth ON is ON and make him/her say something like, Oh my God ! A Ghost !
And thats all there is to it, Feel free to comment and ask questions.
Give it a description.
Ok, go to the Common Event tab.
Make an Event called Stealth.
Make it do a Move Event, make sure it's on player, and Change Opacity, For this Tutorial i'm using Opacity 10, But you can use whatever you wish.
Make it turn Switch: Stealth ON [ON] (Switch: [Stealth ON] = ON)
Now, Make an Event on your map, make it out of the way, and make it have Precondition of Switch: Stealth ON is [ON].
Make it wait 200 Frames (This is only for my Tutorial, make it last as long as you wish), Then make a Move Event, and make the Opacity back to 255.
After, Make it turn Switch Stealth ON [OFF]. (Still following?).
And thats it, Just go back to the Skills tab, and make the skill Stealth call Common Event: Stealth
And thats it. This is also another good Tutorial for a Stealth/Ninja type game, or just if you want a cool skill.
Download the Demo Here:
http://www.box.net/public/lyv9sfzpj4
On the Demo, Talk to the man to get the Skill, Only Arshes has the skill.
When you use the skill and become invisible, The man will be scared because he thinks theres someone there (Really its you, but he can't see you)
To do this:
Make an Event on the map, make the Graphic be a person, and make him give you the skill.
Make a new page on his/her Event, and make the Precondition be: Switch: Stealth ON is ON and make him/her say something like, Oh my God ! A Ghost !
And thats all there is to it, Feel free to comment and ask questions.
WTF, Who moved my Tutorials over here ?