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A few music related questions

Hi,

I have a few questions involving BGMs, ME,s Ect.

1. I know there is a way to make the Map BGM to continue into the battle. Is there a way to make that same BGM to continue, skipping the Victory ME and continuing back onto the map? (Like in Tales of Phantasia)

2. Is there a way to skip the Victory ME completely and replace it with a BGM? (That way I could make it loop, also in Tales of Phantasia/Symphonia)

3. Is there a way to make GSF's/miniGSF's, USF's/miniUSF's, PSF's/miniPSF's, NSF's/miniNSF's, ect. to play in RMXP?

Thanks in advance,

Mooshykris

ps: sorry if this is in the wrong place, I put it here because it involves the use of scripts.

Edit: I have solved problem 3.
 
You should have a look at Scene_Map and Scene_Battle classes. For example, if you want to remove battle music, you should delete the following code under "def call_battle":
Code:
    # Play battle BGM
    $game_system.bgm_play($game_system.battle_bgm)
Nearly each line has comments, so this should be easy.
 
I got your PM but I didn't got the time to respond...

Anyway, you can play .gsf/.minigsf files with my psf script. All you need is to download the plugins and rename the filenames in the script.

If you can't do it, I can do it for you.
 
Selwyn;151120 said:
I got your PM but I didn't got the time to respond...

Anyway, you can play .gsf/.minigsf files with my psf script. All you need is to download the plugins and rename the filenames in the script.

If you can't do it, I can do it for you.

Is there a way to make it also run .usf/.miniusf, ect. like the other one?

I have already made the other one capable of running USF's, but GSF's Error.
 

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