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A custom character sprite in the works

Danny

Sponsor

Your concept is good, and it's a very good start, however there are a few problems. One issue you should address urgently is the lack of contrast in your pallette. Work on this and the sprite is bound to improve. Secondly there is some pillowshading, mainly around the shirt, and arm guard? I think darker outlines could also improve the sprite, but that ties in with the pallette.
 
Actually this is not pixelled, it's just photoshop-drawn. There is no palette. The non-magic-swirl one has 1,022 colors and the magic-swirl one has 2,573 colors. (But yeah, I do feel like there's way too much red ...)

Nobody said a sprite has to be pixelled, however.

But I would still suggest an outline, even just a hinted one. The textures are muddied because it's hard to find where some shapes end (i.e. on the face). The pose is pretty advanced and the shading on the folds in the pants are great.  I actually think the magic-swirl one looks better; more dynamic, I guess. It'd be harder to animate, but I dunno if you're making these animated.

Anyway there's my two pennies ^_^;;
 
Venetia":3vpn6kgm said:
Actually this is not pixelled, it's just photoshop-drawn. There is no palette. The non-magic-swirl one has 1,022 colors and the magic-swirl one has 2,573 colors. (But yeah, I do feel like there's way too much red ...)

Nobody said a sprite has to be pixelled, however.

But I would still suggest an outline, even just a hinted one. The textures are muddied because it's hard to find where some shapes end (i.e. on the face). The pose is pretty advanced and the shading on the folds in the pants are great.  I actually think the magic-swirl one looks better; more dynamic, I guess. It'd be harder to animate, but I dunno if you're making these animated.

Anyway there's my two pennies ^_^;;

Point in case, Odin Sphere
 

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