Landarma made me a script to show the credit option in the title screen,
This one, and now I need a script to show the credits text in it.
Code:
#SDK2 Edit
module SDK::Scene_Commands
#============================================================================
# ** Scene_Title
#============================================================================
module Scene_Title
New_Game = 'New Game'
Continue = 'Continue'
Credit = 'Credits'
Shutdown = 'Shutdown'
end
end
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
# This class performs title screen processing.
#==============================================================================
class Scene_Title < SDK::Scene_Base
#--------------------------------------------------------------------------
# * Main Processing : Window Initialization
#--------------------------------------------------------------------------
def main_window
super
# Make command window
s1 = SDK::Scene_Commands::Scene_Title::New_Game
s2 = SDK::Scene_Commands::Scene_Title::Continue
s3 = SDK::Scene_Commands::Scene_Title::Credit
s4 = SDK::Scene_Commands::Scene_Title::Shutdown
@command_window = Window_Command.new(192, [s1, s2, s3, s4])
@command_window.back_opacity = 160
@command_window.x = 320 - @command_window.width / 2
#@command_window.y = 288
@command_window.y = 256
# If continue is enabled, move cursor to "Continue"
# If disabled, display "Continue" text in gray
if @continue_enabled
@command_window.index = 1
else
@command_window.disable_item(1)
end
end
#--------------------------------------------------------------------------
# * Main Command Input
#--------------------------------------------------------------------------
def main_command_input
# Branch by command window cursor position
case @command_window.command
when SDK::Scene_Commands::Scene_Title::New_Game # New game
command_new_game
when SDK::Scene_Commands::Scene_Title::Continue # Continue
command_continue
when SDK::Scene_Commands::Scene_Title::Shutdown # Shutdown
command_shutdown
when SDK::Scene_Commands::Scene_Title::Credit
command_credit
end
end
#---------------------------------
def command_credit
# Show Credit Scene
end
end